coscynet / Mossism

An open source 3D Quake-esque game made in the Godot Engine

Home Page:https://shadowfungi.itch.io/mossism-revised

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Mossism:

An Open Source Quake-esque FPS Made In The Godot Engine

Mossism Logo

Gameplay:

Movement and the capability of dying.

Mossism Screenshot

To Do:

  • Controller support
  • Functioning health system
  • Bouncy bullets {partial}
  • Add items
    • Add more weapons
    • Ranged weapons
      • Bouncy bullet sawed-off
      • 4 dimensional flame thrower like thing
      • Electro-gun (It will shock you!)
      • Boomarang like gun
      • Mind control fungus gun
      • Fungicide spray
      • Acid kunai (leaves a trail of acid behind when thrown)
      • Babydoll bazooka
      • Ectoplasm waterballoon launcher
      • Psychic spoon
    • Melee weapons
      • Aloe frond
      • Crowbar
      • Axe
      • Vine whip
    • Mossling weapons {may or may not be usable by player, have yet to decide}
    • Defense Orbiter(s) (Temporary defense orb item)
      • Light
      • Electric
      • Fire
      • Water (Only usable by monsters)
    • Weird/Miscellaneous
      • Landmine which is a carpet (Carpet bomb)
      • Egg dropper (drops rotten eggs which can distract enemies)
      • Bottle pop (one time use cork launch)
      • Chainsaw
      • Resizeable (the chainsaw can change length at the users will, but gets slower the longer it is, oh and it still colides with walls)
      • Rocket powered (can be thrown, but needs to be picked up after thrown)
  • Enemies
    • Mossling
    • Moss Mage
    • Mossy Fiend
    • Moss Arbiter
  • VFX
    • Moss roots follow behind the enemies
  • Enemy health system
  • Enemy damage
  • Player damage
  • Split screen/multiplayer support
  • Single screen/solo support {re-implemented. partial}
  • Tutorial map
  • Story maps {partial}
  • Multiplayer gamemodes (for people who have friend... unlike you) {not final}
    • Moss or die (kind of like 3V3)
    • Capture the obelisk (like capture the flag)
    • You're not my friend (savior mode but with your friends... but not actually)
  • Single player gamemodes (for those who are all alone) {not final}
    • Savior (normal single player campaign)
    • Already (for kids and grandmas)
    • Maybe (for noobs)
    • Probably not... (for most people)
    • Not a chance... (for GAMERS)
    • Feeling Mossy? (for those who are all alone... and hate society) (like saviour but the opposite)
    • Too late... (for GAMERS)
    • It's possible (for most people)
    • Maybe (for noobs)
    • Done early (for kids and grandmas)
  • Menus (partial)
  • Everything else...

Contributing:

  • For Developers:

    • Fork The Project
    • Implement any features you want in the game by using the Godot Engine
    • Create a pull request for any features you add, and think would improve the game I'll add them to this repository if they are suitable and not very buggy
  • For Non-Developers:

    • Create a discussion asking for the feature you want, and why you think it would improve the game, along with providing any implications it may have
    • Report any bugs you run into if they don't already have issues

FAQ:

  • Q: Why are the textures provided in the source?
    • A: Because they're mostly done and I would like to provide them.
  • Q: Will there be more textures/maps?
    • A: Yes. Give it time.
  • Q: Why are there insults/snarky comments in the readme?
    • A: To be a little reminiscent of Quake's manual and menus...

Credits:

License:

The majority of the code in this repository is under the ZLib license. However the contents of directories under the addons directory are under various licenses depending on the project.

About

An open source 3D Quake-esque game made in the Godot Engine

https://shadowfungi.itch.io/mossism-revised

License:zlib License


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