Nick Butcher's repositories
enable_all_species_traits_for_leaders
A mod for Stellaris - let your leaders have every special species-based trait that their species has.
cwtools-stellaris-config
.cwt config files for Stellaris
eldar_portraits_revisited
A mod for Stellaris, updating a mod by silfae.
leader_traits_more_clone_soldiers
A mod for Stellaris that adds Clone Soldier leader traits for every leader class.
portrait_unlock_fungoid
A mod for Stellaris that makes all the included fungoid portraits available for use.
specialist_mercatorum
A mod for Stellaris that adds a new specialist subject type: the Mercatorum, a specially-chartered megacorporation that boosts trade between their overlord and all of its subjects.
agrarian_idyll_lithoid
A mod for Stellaris that adds a variant of Agrarian Idyll (bonuses from farming) for lithoids (they now get bonuses from mining).
combined_stellaris_enhancements_and_fixes
A mod for Stellaris, combining many of my other mods.
eldanaer_stellar_authority
A mod for Stellaris - my custom empire the Eldanær Stellar Authority and custom code to support role-playing them. Oh, did I forget mention the Colossus weapon?
keep_leaders_from_integrated_subjects
A mod for Stellaris that allows you a choice whether to keep leaders from subjects you integrate and primitives that you infiltrate or conquer.
nonbinary_leaders
A mod for Stellaris - enables leaders to have a nonbinary gender, and to have their gender presentation differ from their gender identity.
origin_jovian_league
A mod for Stellaris that adds a new origin starting in a solar system rich with small, habitable moons but connected to the rest of the galaxy only by a wormhole.
assimilate_all_the_pops
A mod for Stellaris that allows empires to select multiple ascension paths (psionic, cybernetic, synthetic, and/or genetic).
basic-more-districts-planetview
A mod for Stellaris that alters the default planetview to allow districts to scroll vertically.
battle_thrall_military_leaders
A mod for Stellaris that allows you to optionally promote your Battle Thralls to Full Military Service.
building_aquaponics_farm
A mod for Stellaris - adds a minor upgrade for Hydroponics Farms called Aquaponics Farms.
combined_silfae_revisited
A mod for Stellaris that combines all of silfae's portrait mods that I've revisited to patch the gameplay up to modern Stellaris.
gss-technical-assessment
A hastily framed-out application for a technical assessment.
leader_traits_merge_add
A mod for Stellaris that allows Cybernetic, Latent Psionic, and Psionic to be merge-added to species via gene-modding.
limited_army_counter_fix
A mod for Stellaris which enhances limited-number armies to be able to be rebuilt.
organic_trophy_merge
A mod for Stellaris that allows Rogue Servitors to convert other species into their original bio-trophy species.
organic_zealots
A mod for Stellaris, which adds Civic: Organic Zealots - for empires the want to rid the galaxy of abominable thinking machines.
origin_resource_consolidation_habitability
A mod for Stellaris that changes the cyborg species for Driven Assimilators with Origin: Resource Consolidation to have Machine World Climate Preference.
planetary_modifier_enhancements
A mod for Stellaris that gently tweaks a few things related to planetary modifiers.
primitive_conquest_enhancements
A mod for Stellaris that improves gameplay when conquering primitive planets: the free districts respect the conqueror's empire type, whether the primitives were lithoids, and the AI now benefits from the same free districts as a player.
silicoid_portraits_revisited
A mod for Stellaris, updating a mod by silfae.
slreptilian_portraits_revisited
A mod for Stellaris, updating a mod by silfae.
thoths_civics_and_origins
Source code of a mod written for thoth/catboy gaming.
trade_district_enhancements
A mod for Stellaris, which updates existing trade/commercial districts to be competitive with my "Ecumenopolis Commercial" colony designation and district.
xirmian_portraits_revisited
A mod for Stellaris, updating a mod by silfae.