cooado's repositories
stable-diffusion-webui
Stable Diffusion web UI
segment-anything
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
egret-core
Egret is a brand new open mobile game and application engine which allows you to quickly build mobile games and apps on Android,iOS and Windows.
NoahGameFrame
A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. https://github.com/ketoo/NFClient
websocketpp
C++ websocket client/server library
ajson
a utility for serialize C++ and json。
EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
ResourceTracker
An enhanced fork of Unity memoryprofiler (https://bitbucket.org/Unity-Technologies/memoryprofiler) with diff and searching supported
samplerate
sample rate library(Secret Rabbit Code) compiled for win, mac, ios and android unity plugin
ulua_runtime_project
ulua 底层库编译工程,PC\Andriod基于luajit2.0.4,MAC\iOS\WinPhone基于luavm
CombineMaliExportedObjFiles
Mali Graphics Debugger exports obj file with seperate vertex pos and uv. This tool combines the seperate obj files into a single obj file ready to be imported to max
GrassCollision
Grass Interaction with Human or Bullet Collision
WaterRefractionShader
Water refraction and cube map reflection shader
uLua
基于cstolua的修改版uLua
fullserializer
A robust JSON serialization framework that just works with support for all major Unity export platforms.
lua-pb
Lua Protocol Buffers
tinyrenderengine
Automatically exported from code.google.com/p/tinyrenderengine
cocos2d-x
cocos2d-x for C++
Theron
concurrency library for C++