convexalpha / TennisAI

A multi-agent Reinforcement Learning problem solved using DDPG, training two agents to play tennis.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

TennisAI

A multi-agent Reinforcement Learning problem solved using DDPG, training two agents to play tennis.

Introduction

In this environment, two agents control rackets to bounce a ball over a net. If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

trainedAgent

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

The task is episodic, and in order to solve the environment, agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). In particular,

  • After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 2 (potentially different) scores. We then take the maximum of these 2 scores.
  • This yields a single score for each episode.

The environment is considered solved, when the average (over 100 episodes) of those scores is at least +0.5.

Getting Started

  1. Prepare new Conda environment

⚠️ You may encounter PyTorch installation issues on Windows 10. Looks like required version of PyTorch must be installed using conda: conda install pytorch=0.4.0 -c pytorch before running pip install in Point 3.

  1. Download custom Tennis environment (Unity ML-Agents env)

Linux: click here

Mac OSX: click here

Windows (32-bit): click here

Windows (64-bit): click here

The file needs to placed in the root directory of this repository and unzipped.

Path to the executable has to be provided to UnityEnvironment function in TennisAI.ipynb

For example on 64-bit Windows:

env = UnityEnvironment(file_name="Tennis_Windows_x86_64/Tennis.exe")
  1. Run the TennisAI.ipynb notebook using the drlnd kernel to train the DDPG agent.

Once trained, the model's critic and actor weights will be saved in the same directory in the file actor.pth and critic.pth.

  1. You can see how trained agents move in environment by running agent_visualisation.ipynb notebook.

Dependencies

Pytorch, Numpy, Matplotlib, unityagents, Jupyter Notebook

About

A multi-agent Reinforcement Learning problem solved using DDPG, training two agents to play tennis.


Languages

Language:Jupyter Notebook 88.7%Language:Python 11.3%