Conan K. Zhang's repositories
decision-making-behaviors
Decision making behaviors built using openFrameworks.
ecs-game-engine
A custom game engine built around an entity-component-system gameplay framework.
godot-platformer
A small platformer project to learn Godot.
pathfinding-algorithms
Pathfinding algorithms built with openFrameworks.
graphics-pipeline
A custom game engine exploring the entire graphics pipeline for real-time game rendering.
ray-tracer
A simple ray tracer!
4d-raymarching
a Unity framework to create spacial 4 dimentional games, using raymarching
conankzhang
Profile README
electric-flower
A light-based game exploring 3D pathfinding and spline movement.
fun-with-webGL2
Fun with WebGL 2.0 Youtube Tutorial Series
minimal-mistakes
:triangular_ruler: Jekyll theme for building a personal site, blog, project documentation, or portfolio.
monkeytype
A minimalistic typing test
ogre
scene-oriented, flexible 3D engine (Python, C#, Java)
portfolYOU
A beautiful portfolio Jekyll theme that works with GitHub Pages.
praline
Praline Engine
qmk-firmware
QMK, forked for ZSA's Oryx Configurator (to safeguard stability)
spirit-of-cpp
Presentation for the non-C++ programmer to build a healthy C++ mental model
stable-diffusion
A latent text-to-image diffusion model
tech-interview-handbook
💯 Algorithms study materials, behavioral content and tips for rocking your coding interview
tinyraytracer
A brief computer graphics / rendering course
tinyrenderer
A brief computer graphics / rendering course
unreal-editor-python-scripts
Some of my personal scripts i made to use for my own projects, but free of charge to be used for any project and any purpose as long as it is not violating the Unreal Engine EULA.