complight / 3D_dataset_generator

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3D dataset generator

This repository contains a Blender program to generate random 3D datasets. Including the original image and corresponding depth map.

Requirements

The program is executed through Blender's built-in scripting editor. Requires Blender 3.2 or higher.

Features

  • A json configuration file to customize the program.
  • The program generates a randomized scene. Filled with configurable random edited models (extrusion/shrink/inset/offset) with random texture and randomized lighting.
  • Rotate & orbit camera around the center of the scene to capture 360 deg scan. Or view plane mode to constraint camera to the defined viewplane.
  • A composited node tree is available for customize rendering and output configurations.
  • The program outputs the original PNG image, corresponding PNG depth map and OpenEXR depth map. And saves a copy of the scene.

How to use

Run with default settings

Open default_void.blend with Blender, go to Scripting tab and drop main.py to the editor window, then run the script. You can also use an empty new scene. Before executing the script, enable Blender console at Window -> Toggle System Console to see the system messages. Collect the outputs under output/ , log and config for each run can be found under log/ .

Customize your dataset

config.json is available for customization. The "node": settings work for the provided setup. For transformed PNG depth map, the values (clipping range) might need to be reconfigured manually after changing the world and camera settings. You can do this by adjusting the Map Range node under Compositing tab according to the visualized viewer node. Or by rerendering the scene without running the script. Note that the visualized depth is diferent from the output PNG. Check official documents for more information. The OpenEXR always saves the original Z-path information.

Config file

Config file is in .json format:

{
    "cube": {
      "cubeSize" : 3,			# cube size, blender default 2
      "cube_only" : false,      # only generate cube
      "cube_amount" : 50,       # percentage of cube (if enable other models)
      "model_monkey" : false,   # generate blender monkey
      "scaleX" : 1,				# x sacel in object creation
      "scaleY" : 1,				# y sacel in object creation
      "scaleZ" : 1				# z sacel in object creation
    },
    "light": {
      "light_base1" : 200,		# base light position
      "light_base2" : 300
    },
    "generation": {
      "exTime" : 7,				# time of extrusion (cube only)
      "extrDistanceMax" : 15,	# max distance of extrusion
      "extrDistanceMin" : 2,	# min distance of extrusion
      "randomStep" : 3,			# step between values in random
      "shrink_P" : 0,			# chance of shrink
      "shrink_val" : 2,			# shrink value
      "inset_P" : 10,			# chance of inset
      "inset_thickness" : 1,	# inset value
      "offset_P" : 90,			# chance of offset
      "offset_val" : 1,			# offset values
      "plane_S" : 3000			# base plane size
    },
    "node": {
      "node_range_min" : 50,	# depth transform clipping range
      "node_range_max" : 200
    },
    "camera": {
      "cam_location_X" : 140,
      "cam_location_Y" : 0,
      "cam_location_Z" : 36,
      "cam_len" : 45,				# camera lens in mm
    },
    "rotate": {
        "rotate_mode" : false,      # camera rotate mode
        "rotate_interval" : 30,     # camera rotation interval
        "cam_ascend" : 30,          # camera max ascend
        "cam_ascend_interval" : 10  # camera ascend interval
    },
    "view_plane": {
		"VP_mode" : true,           # camera view plane mode
		"VP_camCube" : false,       # place cube at cameras' locations
		"VP_size_x" : 150,          # vertical view plane size (only upper half used)
		"VP_size_y" : 300,          # horizontal view plane size
		"VP_dist_x" : 150,          # view plane x offset
		"VP_dist_y" : 0,            # view plane y offset
		"cam_dispersion" : 30,      # distance between cameras
		"cam_nadir_bound" : 10      # lowest point camera is allowed
	},
    "global": {
      "render_compression" : 70,	# render compression rate
      "Eevee" : true,				# render engine
      "Cycles" : false,				# GPU support only available for Cycles engine
      "GPU" : true,					# use GPU
      "mem_tile" : 2048,			# memory tiling
      "sample_rate" : 1024			# multi-sample rate
    }
}

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