https://matrix.to/#/#wgpu-mc:matrix.org
wgpu
is a crate implementing the WebGPU specification in Rust. It's primary backends are Vulkan, DirectX 12, and Metal.
wgpu-mc is a standalone, mostly-batteries-included rendering engine written in Rust. Electrum is a fabric mod that integrates wgpu-mc with Minecraft.
Both the engine and Electrum are both currently under active development. wgpu-mc is fairly mature, while Electrum needs more development. The whole project is WIP, so something may work one day then be rewritten the next. Terrain rendering works somewhat, while entities are still entirely un-integrated in Electrum. A publicly testable release of the mod should be out Soonish.
Engine
- Block models from standard datapacks
- Multipart
- Variants
- Terrain rendering
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- Translucency sorting
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- Frustum culling
- Instanced Entity Rendering
- Animated textures
- Mipmaps
- Data-driven shader graph
Minecraft
- GUI rendering
- Terrain rendering
- Lighting integration
- Chunk updates
- Integrate entities (being worked on)
- Item rendering
- Implement FRAPI/FREX
- Particles