colejd / Pink-Trombone-for-Unity

Procedural Discomfort

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Pink Trombone for Unity

This is a port of the core of Pink Trombone to Unity. Pink Trombone simulates the nose and throat to create procedural humanlike audio.

Please note that this is not a speech synthesizer. You could theoretically extract lexemes from a string and relate those to configurations of the simulation to produce something approaching speech (which I plan to do), but it won't sound very good. I would use this for goofy "speech", kind of like how characters speak in Banjo-Kazooie.

Usage

Create an empty GameObject and drag the Trombone script onto it.

If you're getting popping or clicking in the generated audio, go into the Trombone class and set DO_THREADING to false. Note that this will negatively affect performance, as it places all computation on Unity's audio thread.

Caveats

This is a straightforward port of the original code, with some refactoring. There are a lot of variables with magic names like A and n, and very few of them were commented, so quite frankly there's a lot I don't understand about the code. If you know more, I'd be thrilled if you'd like to contribute.

Performance isn't great yet. Remaking this as a native plugin would help immensely.

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Procedural Discomfort


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