KUANGYI's starred repositories
UnrealGuidFixer
UE5 Plugin for resolving conflicting material and texture GUIDs that cause errors in Unreal builds
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
compilation-visualizer
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.
anything_about_game
A wonderful list of Game Development resources.
com.nebukam.job-assist
Micro helper library for Unity's Job System
com.nebukam.orca
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
AsyncLoadingScreen
Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
PerfDogExtension
Sample implementation of sending custom data to PerfDog client. Supports Android, IOS, Windows
megacity-metro
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.
bsdiff.net
A .NET port of Colin Percival's bsdiff & bspatch
il2cpphotfix
+ il2cpp hotfix demo
DesignPanel
DragonBones DesignPanel
MotionMatching
Motion Matching implementation for Unity
render-timing-for-unity
GPU time metric for Unity apps (currently limited to Android/GLES)
UE4GameList
收集一些有意思的UE4开源游戏项目
UE4_Dynamic_Water_Project_V3
Unreal Engine 4 Dynamic Water Project by marvelmaster
uestc-course
电子科技大学课程资料共享平台. Course material sharing platform of UESTC.
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.