Ignacio del Barrio's starred repositories
normalize.css
A modern alternative to CSS resets
FormValidation
Angular 2/Typescript Advanced Form Validation
MineCraft-One-Week-Challenge
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
awesome-algorithms
A curated list of awesome places to learn and/or practice algorithms.
frontend-dev-bookmarks
A huge list of frontend development resources I collected over time. Pull requests are welcome. Website coming soon.
TextInputEffects
Simple styles and effects for enhancing text input interactions.
foundation-sites
The most advanced responsive front-end framework in the world. Quickly create prototypes and production code for sites that work on any kind of device.
frontend-playbook
The Frontend Playbook
materialize
Materialize, a CSS Framework based on Material Design
ng2-dragula
Simple drag and drop with dragula
recastnavigation
Industry-standard navigation-mesh toolset for games
NavMeshComponents
High Level API Components for Runtime NavMesh Building
ray-tracer
Ray Tracer with ambient, diffuse, and specular lighting (Phong reflection model), light occlusion, and variable degrees of reflection.