Ignacio del Barrio (coingod)

coingod

Geek Repo

Location:Buenos Aires, Argentina

Home Page:http://natus.io

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Ignacio del Barrio's starred repositories

vk_raytracing_tutorial_KHR

Ray tracing examples and tutorials using VK_KHR_ray_tracing

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ShaderForge

A Shader Editor for Unity

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PBRVulkan

Vulkan Real-time Path Tracer Engine

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URP_ShaderGraphCustomLighting

Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

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SORT

Simple Open-source Ray Tracer

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PSRayTracing

A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.

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Mathfs

Expanded Math Functionality for Unity

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UnityRoyale-Public

Public release of the Unity Royale project. All of the assets are redistributable.

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BoatAttack

Demo Project using the Universal RP from Unity3D

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StandardTriplanar

Unity's standard shader with triplanar mapping

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rayn

A small path tracing renderer written in Rust.

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Recyclable-Scroll-Rect

Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.

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BleedingEdgeEffects_GDC_2020

Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk

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UnityURP-MobileDrawMeshInstancedIndirectExample

Example project to draw 1million grass instances on mobile

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Normal-Mapping-for-a-Triplanar-Shader

Example shaders showing different methods of implementing normal mapping for triplanar shaders.

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HowToDrawATriangle

Examples of how to draw a procedural triangle in Unity3D

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Mesh-Deformation-With-Compute-Shader-Oculus-Quest-Unity

Mesh deformation using compute shaders on the Oculus Quest/ Andriod in Unity3D

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unity_coneofsightfx

Commandos cone of sight implemented in Unity3D

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Unite2017

Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017

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UnitySOLID

SOLID for Unity. Test Cases, Dependency Injection, etc.

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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ray-aabb-intersection

Determine the point of intersection between a ray and axis-aligned bounding box (AABB)

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Shader-Playgrounds

A WebGL shaders editor for beginners and otherwise.

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webgl-examples

Code examples that accompany the MDN WebGL documentation

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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GPU_Based_Voxelization_D3D11

A DirectX 11 implementation of voxelization

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EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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PVGIEngine

Graphics Engine built in C++ and DirectX 12

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css-modules

Documentation about css-modules

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