Ignacio del Barrio (coingod)

coingod

Geek Repo

Location:Buenos Aires, Argentina

Home Page:http://natus.io

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Ignacio del Barrio's starred repositories

HashDAG

Interactively Modifying Compressed Sparse Voxel Representations

Language:C++License:MITStargazers:119Issues:0Issues:0

fast-voxel-traversal-algorithm

A C++ implementation of the fast voxel traversal algorithm.

Language:C++License:MITStargazers:157Issues:0Issues:0

raymarching-workshop

An Introduction to Raymarching

License:MITStargazers:945Issues:0Issues:0

test-octree-planet-terrain-unity

Planetary voxel octree LOD (Level of Detail) Terrain

Language:C#Stargazers:13Issues:0Issues:0

octo-release

The Octo voxel game engine

Language:JavaScriptStargazers:228Issues:0Issues:0

colour-science-precis

Colour Science Precis for the CGI Artist

Language:HTMLLicense:CC-BY-SA-4.0Stargazers:143Issues:0Issues:0

cubiquity

Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.

Language:C++License:CC0-1.0Stargazers:229Issues:0Issues:0
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NetOctree

A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library

Language:C#License:BSD-2-ClauseStargazers:114Issues:0Issues:0

SoftLight

A shader-based Software Renderer Using The LightSky Framework.

Language:C++License:MITStargazers:9Issues:0Issues:0

sparse-octree

A sparse octree data structure.

Language:TypeScriptLicense:ZlibStargazers:116Issues:0Issues:0

sparse-voxel-octrees

CPU Sparse Voxel Octree Implementation

Language:C++License:NOASSERTIONStargazers:703Issues:0Issues:0

efficient-sparse-voxel-octrees

found and rescued from code.google.com

Language:C++License:BSD-3-ClauseStargazers:68Issues:0Issues:0

professional-programming

A collection of learning resources for curious software engineers

Language:PythonLicense:MITStargazers:45875Issues:0Issues:0

Graphics

Unity Graphics - Including Scriptable Render Pipeline

Language:C#License:NOASSERTIONStargazers:2463Issues:0Issues:0
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DagorEngine

Dagor Engine and Tools source code from Gaijin Games KFT

Language:C++License:NOASSERTIONStargazers:2136Issues:0Issues:0
Language:C#License:MITStargazers:167Issues:0Issues:0

FluidRendering

Fluid Simulation & Rendering with Babylon.js

Language:TypeScriptLicense:MITStargazers:14Issues:0Issues:0

gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Language:PythonLicense:NOASSERTIONStargazers:12566Issues:0Issues:0

RealTimeFluidRendering

Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".

Language:C++Stargazers:85Issues:0Issues:0

Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.

Language:C#License:MITStargazers:250Issues:0Issues:0

ComputeMarchingCubes

[Unity] GPU-optimized marching cubes isosurface reconstruction

Language:C#License:UnlicenseStargazers:380Issues:0Issues:0

Marching-Cubes-On-The-GPU

A implementation of the marching cubes algorithm on the GPU in Unity.

Language:C#License:MITStargazers:288Issues:0Issues:0

OceanDemo

Ocean demo in WebGPU with Babylon.js

Language:TypeScriptLicense:MITStargazers:80Issues:0Issues:0

Canella

A Vulkan game engine WIP

Language:C++Stargazers:5Issues:0Issues:0

gpu-io

A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.

Language:TypeScriptLicense:MITStargazers:1188Issues:0Issues:0

ZetaRay

Real-time Direct3D 12 ray tracer

Language:C++License:MITStargazers:173Issues:0Issues:0

gvdb-voxels

Sparse volume compute and rendering on NVIDIA GPUs

Language:CLicense:NOASSERTIONStargazers:662Issues:0Issues:0

uRaymarching

Raymarching Shader Generator in Unity

Language:HLSLLicense:MITStargazers:1325Issues:0Issues:0