cristiano's starred repositories
websockets
Library for building WebSocket servers and clients in Python
the-art-of-command-line
Master the command line, in one page
LinuxCommandLibrary
1M+ downloads Linux reference app with basics, tips and formatted man pages
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
overreacted.io
Personal blog by Dan Abramov.
glslEditor
Simple WebGL Fragment Shader Editor
thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
pixi-viewport
A highly configurable viewport/2D camera designed to work with pixi.js
material-ui
Material UI: Comprehensive React component library that implements Google's Material Design. Free forever.
webgl-fundamentals
WebGL lessons that start with the basics
mapbox-gl-js
Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
awesome-zsh-plugins
A collection of ZSH frameworks, plugins, themes and tutorials.
tinyrenderer
A brief computer graphics / rendering course
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.