codedawn's starred repositories

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redis-3.0-annotated

带有详细注释的 Redis 3.0 代码(annotated Redis 3.0 source code)。

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CustomRenderPipelineTutorials

Unity6的自定义渲染管线教程

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weekly

科技爱好者周刊,每周五发布

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GameDev

# Unity游戏开发资源

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NetickForUnity

Netick is a C# networking solution for Unity.

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inspect_hybridclr

深入剖析il2cpp及HybridCLR实现的技术专栏

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FPSSample

A first person multiplayer shooter example project in Unity

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grok-1

Grok open release

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Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

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GPU-Skinning-Demo

GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1

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u3dVertexAnimationSys

u3d GPU插值顶点动画替换骨骼动画方案

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VertexAnimation

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

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UnityGpuInstancing

GPU Instancing + Boids + Animation Texture Baker

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ReferenceFinder

这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。

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Mirror

#1 Open Source Unity Networking Library

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Microsoft.Unity.Analyzers

Roslyn analyzers for Unity game developers

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ETPro

ET6+YooAsset+HybridCLR

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Legends-Of-Heroes

A battle of balls game, lol style. 基于ET 8.1的双端C#(.net8 + Unity2022.3, EUI+Luban+YooAsset)多人在线英雄联盟风格的球球大作战。

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wiki.tkchu.me

游戏设计知识wiki

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cocos-awesome-tech-solutions

Cocos' Awesome Technical Solutions

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SkillSystem

游戏技能系统框架

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EGamePlay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

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rapier

2D and 3D physics engines focused on performance.

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UnityIngameDebugConsole

A uGUI based console to see debug messages and execute commands during gameplay in Unity

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X-ET7

X-ET 是一个融合了 ET, FairyGUI, luban, YooAsset 的缝合怪。

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ET

ET + hybridlcr + YooAsset + luban + FGUI + NKGMoba + UniTask

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