Daniel Ludwig's repositories
steamworks4j
A thin Java wrapper to access the Steamworks API
sokol-shader-live-reload
experimental live shader reloading with sokol-shdc and cr.h
fips-xxhash
fipsified version of xxHash (https://github.com/Cyan4973/xxHash)
odin-playground
Small experiments working with the Odin Programming Language (https://odin-lang.org/).
aur.zig-static
A (modified) mirror of https://aur.archlinux.org/zig-static.git
cpp-httplib
A C++ header-only HTTP/HTTPS server and client library
dumb
Dynamic Universal Music Bibliotheque - DUMB - Module/tracker based music format parser and player library
fips-cimgui
fipsified cimgui lib (C-bindings for Dear ImGui)
fips-dropt
fipsified dropt lib (https://github.com/jamesderlin/dropt)
fips-openvr
fipsified OpenVR SDK
fips-rpmalloc
fipsified rpmalloc (https://github.com/rampantpixels/rpmalloc)
fips-soloud
fipsified version of Soloud audio lib (https://github.com/jarikomppa/soloud)
fips-stb
Fipsified stb (https://github.com/nothings/stb)
GA-SDK-CPP
Repository for GameAnalytics C++ SDK.
gameanalytics-sdk-build
Custom CMake build for GA-SDK-CPP
halley
A lightweight game engine written in modern C++
Jamepad
A better way to use gamepads in Java
lwjgl3
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications.
miniaudio
Single file audio playback and capture library written in C.
sokol
minimal 3D API wrapper as header-only C library
sokol-samples
Sample code for https://github.com/floooh/sokol
soloud
Free, easy, portable audio engine for games
wasm-micro-runtime
WebAssembly Micro Runtime (WAMR)
zig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.