cobol5's repositories
Qbasic-kayan-metin
Qbasic, scrolling, kayan yazı
ball
Colliding ball simulator in QuickBASIC
casktown
木桶镇RPG 大一的时候在学校机房写的RPG游戏。 运行环境是DOS 6 + QuickBasic 4.5
cbl
cobol code
clam
clam is a program launcher for MS-DOS written in QuickBasic 4.5
costa
The Costa Graphical Shell
final-quest-2
Final Quest 2 - A Legend of the Red Dragon 2 Copycat in QBasic
Genealogy-ON-DISPLAY
Geneaology software written in GW-BASIC for DOS
hexed
Old Hex Editor that I wrote on MS-DOS with Turbo Pascal back in the day
Mario_Game
A 3-level Mario game coded in assembly language (MASM16).
ncurses
Interface to the C ncurses library
old-cpp-pascal-experiments
All C++ and Pascal experiments in range of 2000-2003 years. Includes my first Delphi/C++ game "Sea Battle" some HTML experiments, and MS-DOS console graphics.
QBAGLE
Simple Graphics Adventgure Engine for MSDOS / QBasic
qbasic-2
Ancient QBasic programs made in my youth
qbasic-7
An archive of my qbasic experiments.
qbasic-nventory
(i)nventory manager written in qbasic!
qbasic-spreadit
lol, that name... this is a spreadsheet written in qb45
qpaint
QBasic image editor I wrote in high school
qtrek.bas
A space shooter game written in qbasic
snake-basic
SNAKE written in QuickBASIC for DOS
TurboBasicSolarSystemSimulator
old DOS Borland TurboBasic Gravity Solar System simulator for historical reference Just for those who never saw the Old Borland TurboBasic which was really the first widepsread compiled basic available for the PC in 1987-88. I wrote this then. It does some interesting things like: let you vary the gravity force live via a joystick the standard gravity interaction iteration lets you specify a range of planet size and number of sun as well as asteroids that the randon generator will then use for the range of possibilities for each planet class. to decrease cpu this had one class of object called "dust" and "probes" which were affected by all other larger bodies but their own gravity effect was not used to compute the others thus eliminating the exponential calculation problem when you had a lot of dust and probes. Also there was a function to determien the maximum resolution of the dos screen and choose it and then set up a system of several viewing windows for x y and z views of the planets. it did some crude perspective shifting in one window as well and had orbit tracing trails etc. could display the planets ins everal different ways as spheres or dots or circles. It had a function to calibrate the joystick too. might be fun if soemone covertedit to python to run on a lot of other systems.the "neatend" at the top is the result of another program I wrote which would neaten up the trubobasic code I worte inserting proper indents etc and even followed nested lopps etc. I'll upload that later because it could the beginning basis for an interpreter or compiler.
turbopascal
pascal programs written by Ellis Katz
WWIVSCRN
WWIV Screenedit, a menu and screen editor from 1990 for DOS and WWIV BBS menufiles. See "3.2-rebuild" release below for binaries.