cnsoft / ios-library

Urban Airship iOS Products (In-App Purchase, Push, Rich Push, Subscriptions)

Home Page:http://urbanairship.com

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iOS Urban Airship Library

Overview

Urban Airship's libUAirship is a drop-in static library that provides a simple way to integrate Urban Airship services into your iOS applications. This entire project will allow you to build the library files and all sample projects. If you just want to include the library in your app, you can download the latest libUAirship.zip These zips contain a pre-compiled universal armv6/armv7/armv7s/i386 library as well as the samples.

Resources

Working with the Library

Copy libUAirship Files

Download and unzip the latest version of libUAirship. If you are using one of our sample projects, copy the Airship directory into the same directory as your project:

cp -r Airship /SomeDirectory/ (where /SomeDirectory/YourProject/ is your project)

If you are not using a sample project, you'll need to import the source files for the User Interface into your project. These are located under /Airship/UI/Default

Required Libraries

The core library requires your application to link against the following Frameworks (sample UIs have additional linking requirements):

libUAirship-<current_version>.a
CFNetwork.framework
CoreGraphics.framework
Foundation.framework
MobileCoreServices.framework
Security.framework
SystemConfiguration.framework
UIKit.framework
libz.dylib
libsqlite3.dylib
CoreTelephony.framework
CoreLocation.framework

Build Settings

Compiler The latest version of LLVM is the default compiler for all projects and the static library.

Header search path Ensure that your build target's header search path includes the Airship directory.

Quickstart

Prerequisite

Before getting started you must perform the steps outlined above.

In addition you'll need to include UAirship.h in your source files.

The AirshipConfig File

The library uses a .plist configuration file named AirshipConfig.plist to manage your production and development application profiles. Example copies of this file are available in all of the sample projects. Place this file in your project and set the following values to the ones in your application at http://go.urbanairship.com. To view all the possible keys and values, visit http://docs.urbanairship.com/ios-lib/Classes/UAConfig.html

You can also edit the file as plain-text:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
  <key>inProduction</key>
  <false/>
  <key>developmentAppKey</key>
  <string>Your Development App Key</string>
  <key>developmentAppSecret</key>
  <string>Your Development App Secret</string>
  <key>productionAppKey</key>
  <string>Your Production App Key</string>
  <key>productionAppSecret</key>
  <string>Your Production App Secret</string>
</dict>
</plist>

If you are using development builds and testing using the Apple sandbox set inProduction to false. For App Store and Ad-Hoc builds, set it to true. You may also allow the library to auto-detect the production mode by setting detectProvisioningMode to true.

Advanced users may add scripting or preprocessing logic to this .plist file to automate the switch from development to production keys based on the build type.

Push Integration

To enable push notifications, you will need to make several additions to your application delegate.

- (BOOL)application:(UIApplication *)application 
        didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

    // Your other application code.....

    // This prevents the UA Library from registering with UIApplication by default. This will allow
    // you to prompt your users at a later time. This gives your app the opportunity to explain the
    // benefits of push or allows users to turn it on explicitly in a settings screen.
    //
    // If you just want everyone to immediately be prompted for push, you can
    // leave this line out.
    [UAPush setDefaultPushEnabledValue:NO];

    // Set log level for debugging config loading (optional)
    // It will be set to the value in the loaded config upon takeOff
    [UAirship setLogLevel:UALogLevelTrace];

    // Populate AirshipConfig.plist with your app's info from https://go.urbanairship.com
    // or set runtime properties here.
    UAConfig *config = [UAConfig defaultConfig];

    // You can then programatically override the plist values:
    // config.developmentAppKey = @"YourKey";
    // etc.

    // Call takeOff (which creates the UAirship singleton)
    // You may also simply call [UAirship takeOff] without any arguments if you want
    // to use the default config loaded from AirshipConfig.plist
    [UAirship takeOff:config];

    // Print out the application configuration for debugging (optional)
    UA_LDEBUG(@"Config:\n%@", [config description]);

    // Set the icon badge to zero on startup (optional)
    [[UAPush shared] resetBadge];

    // Set the notification types required for the app (optional). With the default value of push set to no,
    // UAPush will record the desired remote notification types, but not register for
    // push notifications as mentioned above. When push is enabled at a later time, the registration
    // will occur normally. This value defaults to badge, alert and sound, so it's only necessary to
    // set it if you want to add or remove types.
    [UAPush shared].notificationTypes = (UIRemoteNotificationTypeBadge |
                                         UIRemoteNotificationTypeSound |
                                         UIRemoteNotificationTypeAlert);

    return YES;
}

To enable push later on in your application:

// Somewhere in the app, this will enable push, setting it to NO will disable push.
// This will trigger the proper registration or de-registration code in the library.
[[UAPush shared] setPushEnabled:YES];

Logging

Logging can be configured through either the AirshipConfig.plist file or directly in code. The default log level for production apps is UALogLevelError and the default for development apps is UALogLevelDebug.

In AirshipConfig.plist, set LOG_LEVEL to one of the following integer values:

None = 0
Error = 1
Warn = 2
Info = 3
Debug = 4
Trace = 5

To set the log level in code, call setLogLevel after `takeOff`:

[UAirship setLogLevel:UALogLevelWarn];

The available log levels are:

UALogLevelNone
UALogLevelError
UALogLevelWarn
UALogLevelInfo
UALogLevelDebug
UALogLevelTrace

Building the Library

Running Tests

The unit tests in this project require OCMock. OCMock can be installed automatically with the use of our install script, mock_setup.sh.

Building for Distribution

To build full and push-only static libraries from the command line, run the distribution script:

./Deploy/distribute.sh

This will produce static libraries (.a files) in /Airship and create the samples and Airship library distribution zip file in Deploy/output

Xcode 4.5 now supports the armv7s architecture, but armv6 builds are not longer supported. To build an extra-fat binary that includes the armv6 architecture, set an environment variable pointing to an Xcode 4.4 app:

export XCODE_4_4_APP=/Applications/Xcode_4_4_1/Xcode.app

Contributing Code

We accept pull requests! If you would like to submit a pull request, please fill out and submit a Code Contribution Agreement (http://urbanairship.com/legal/contribution-agreement/).

Third Party Packages

Core Library

Third party Package License Copyright / Creator
fmdb MIT Copyright (c) 2008 Flying Meat Inc. gus@flyingmeat.com
SBJSON MIT Copyright (C) 2007-2010 Stig Brautaset.
Base64 BSD Copyright 2009-2010 Matt Gallagher.
Reachability BSD Copyright (C) 2010 Apple Inc.

Sample Code

Third party Package License Copyright / Creator
MTPopupWindow MIT Copyright 2011 Marin Todorov

Test Code

Third party Package License Copyright / Creator
JRSwizzle MIT Copyright 2012 Jonathan Rentzsch

About

Urban Airship iOS Products (In-App Purchase, Push, Rich Push, Subscriptions)

http://urbanairship.com

License:Other