cmkandpane's starred repositories
Unity-Built-in-Shaders
Unity Built in Shaders
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
GPURealTimeBC6H
Real-time BC6H compression on GPU
ClusteredShadingConservative
DirectX 12 light culling technique featured in GPU Pro 7
temporal-anti-aliasing
A research-oriented version of the TAA implementation from Unity's post-processing stack
ClusteredShadingConservative
DirectX 12 light culling technique featured in GPU Pro 7