cluke009 / Simple-Tiled-Implementation

Tiled library for LÖVE

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Simple Tiled Implementation

Simple Tiled Implementation is a Tiled Map Editor library designed for the awesome LÖVE framework. Please read the library documentation to learn how it all works!

Quick Example

local sti = require "sti"

function love.load()
	-- Grab window size
	windowWidth = love.graphics.getWidth()
	windowHeight = love.graphics.getHeight()
	
	-- Load a map exported to Lua from Tiled
	map = sti.new("assets/maps/map01")
	
	-- Set a Collision Map to use with your own collision code
	collision = map:getCollisionMap("Collision Layer")
	
	-- Create a Custom Layer
	map:addCustomLayer("Sprite Layer", 3)
	
	-- Add data to Custom Layer
	local spriteLayer = map.layers["Sprite Layer"]
	spriteLayer.sprites = {
		player = {
			image = love.graphics.newImage("assets/sprites/player.png"),
			x = 64,
			y = 64,
			r = 0,
		}
	}
	
	-- Update callback for Custom Layer
	function spriteLayer:update(dt)
		for _, sprite in pairs(self.sprites) do
			sprite.r = sprite.r + math.rad(90 * dt)
		end
	end
	
	-- Draw callback for Custom Layer
	function spriteLayer:draw()
		for _, sprite in pairs(self.sprites) do
			local x = math.floor(sprite.x)
			local y = math.floor(sprite.y)
			local r = sprite.r
			love.graphics.draw(sprite.image, x, y, r)
		end
	end
end

function love.update(dt)
	map:update(dt)
end

function love.draw()
	-- Translation would normally be based on a player's x/y
	local translateX = 0
	local translateY = 0
	
	-- Draw Range culls unnecessary tiles
	map:setDrawRange(translateX, translateY, windowWidth, windowHeight)
	
	map:draw()
	
	-- Draw Collision Map (useful for debugging)
	map:drawCollisionMap(collision)
end

License

This code is licensed under the MIT Open Source License. Check out the LICENSE file for more information.

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Tiled library for LÖVE

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Language:Lua 100.0%