Carlo Cabanilla's starred repositories
stencil
A toolchain for building scalable, enterprise-ready component systems on top of TypeScript and Web Component standards. Stencil components can be distributed natively to React, Angular, Vue, and traditional web developers from a single, framework-agnostic codebase.
UnityCsReference
Unity C# reference source code.
VoxelSpace
Terrain rendering algorithm in less than 20 lines of code
way-cooler
Wayland compositor for AwesomeWM
LayaAir_Discard
This is old LayaAir veriosn writetten by ActionScript 3.0 ,now LayaAir is using TypeScript as the Engine Script,Please use https://github.com/layabox/LayaAir instead.
microgrants
A list of microgrant programs for your good ideas
kwin-tiling
Tiling script for kwin
FirefoxReality
A fast and secure browser for standalone virtual-reality and augmented-reality headsets.
ionic-pwa-toolkit
Build lightning fast Progressive Web Apps with zero config and best practices built-in. Go from zero to production ready with Ionic and Stencil (Web Components).
blazor-redux
Connecting a Redux state store with Blazor.
MetricsGui
Library of ImGui controls for displaying performance metrics.
SquashAndStretch
A Unity 2018.10b12 project where I am experimenting with a squash and stretch shader.
fread-vagrant
vagrant system for compiling fread.ink
Cuttlefish
Texture compression library and tool.
unity-surfaceshader-flipbook
Surface shaders with flipbook / spritesheet animation functionality