Alexander's repositories
EquilibriumEngine
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
EquilibriumEngine-CSharp
Data-oriented C# Game Engine with libraries & shaders hot-reloading.
Tracy-CSharp
C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.
hot-reloading-sample
This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library
job-system-c99
Hobby project and work in progress job system written entirely in C99
UnigineECS
Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine.
argocd_kubernetes_zenoh_deployment
Argocd deployment of zenoh router with S3 backend on my local k3s cluster via github actions and helm chart
optick-CSharp
C# bindings for optick https://github.com/bombomby/optick with native dynamic link libraries.
Remotery-CSharp
C# bindings for Remotery https://github.com/Celtoys/Remotery with native dynamic link libraries.
argocd_kubernetes_github_actions
Sample Argocd deployment on my local k3s cluster via github actions, docker build & publish on DockerHub
cgltf-CSharp
C# bindings for cgltf https://github.com/jkuhlmann/cgltf with native dynamic link libraries.
clibequilibrium.github.io
Source code of https://clibequilibrium.github.io/
simple-entity-component-system
Simple cache friendly ECS written in C++
threlte
3D framework for Svelte