cjun714's repositories
3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
acwj
A Compiler Writing Journey
bilibili-API-collect
哔哩哔哩-API收集整理【不断更新中....】
bustub
The BusTub Relational Database Management System (Educational)
cannonball
Cannonball: An Enhanced OutRun Engine
chibicc
A small C compiler
cpp_new_features
2021年最新整理, C++ 学习资料,含C++ 11 / 14 / 17 / 20 / 23 新特性、入门教程、推荐书籍、优质文章、学习笔记、教学视频等
CSC417-physics-based-animation
Homepage for CSC417: Physics-based Animation
ffmpeg_develop_doc
2022年,最新ffmpeg资料整理,项目(调试可用),命令手册,文章,编解码论文,视频讲解,面试题全套资料
learnVue
:octocat:Vue.js 源码解析
librw
A re-implementation of the RenderWare Graphics engine
libWetHair
A Multi-Scale Model for Simulating Liquid-Hair Interactions
Microsoft-Activation-Scripts
A collection of scripts for activating Microsoft products using HWID / KMS38 / Online KMS activation methods with a focus on open-source code, less antivirus detection and user-friendliness.
MineCraft-One-Week-Challenge
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
Motion-Matching
Source code for the article "Code vs Data Driven Displacement"
quaternion
A brief introduction to the quaternions and its applications in 3D geometry.
re3
GTA3 reverse enginering project
reading-source-code-of-leveldb-1.23
leveldb 源码阅读,分析 DB 运作流程与 WAL、SSTable 等文件格式与 Compaction 过程。
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
RenderHelp
:zap: 可编程渲染管线实现,帮助初学者学习渲染
skygfx_vc
Bringing the PS2 graphics of GTA III and Vice City to PC
sokol
minimal cross-platform standalone C headers
ZArchive
Library for creating and reading zstd-compressed file archives (.zar)