Christian J. Mills's repositories
Unity-OpenVINO-YOLOX
This tutorial series covers how to perform object detection in the Unity game engine with the OpenVINO™ Toolkit.
Crazy-Blocks-ASL-WebGL-Demo
A simple demo game that uses ASL signs as user input.
Fastai-Pascal_Multi-label_Classification-WebGL-Demo
A live WebGL demo for the Pascal_Multi-label_Classification sample scene in the fastai-unity-barracuda-samples repository
Fastai-Oxford-IIT_Breed_Classification-WebGL-Demo
A live WebGL demo for the Oxford-IIT_Breed_Classification sample scene in the fastai-unity-barracuda-samples repository
Fastai-BIWI_Head_Pose-WebGL-Demo
A live WebGL demo for the BIWI_Head_Pose sample scene in the fastai-unity-barracuda-samples repository
terraform-configs
My terraform configs
Interactive-Particle-Text-HTML-Canvas-JavaScript
My code from following Frank Dvorak's tutorial on creating interactive particle text with JavaScript and HTML Canvas
Pixel-Rain-HTML-Canvas-JavaScript
My code from following Frank Dvorak's tutorial on creating pixel rain with JavaScript and HTML Canvas
Triangle-Motion-Graphic-Blender-API
How to create a simple triangle motion graphic in Blender using the Python API
Barracuda-Style-Transfer-HDRP
This tutorial covers how to perform in-game style transfer in an HDRP project using the Barracuda infefence library.
End-to-End-In-Game-Style-Transfer-Tutorial-Intel
This tutorial series covers how to train your own style transfer model with PyTorch and implement it in Unity using the Barracuda library.
OpenCV-Notes
Notes on OpenCV
ansible-role-visual-studio-code
Ansible role for installing the Visual Studio Code IDE
OpenVINO-StyleTransfer-HDRP
This tutorial covers how to perform in-game style transfer in an HDRP project using the OpenVINO Toolkit.
onnx-models
A collection of models I've exported to ONNX format