Matt Ellis (citizenmatt)

citizenmatt

Geek Repo

Company:@JetBrains

Location:UK

Home Page:http://sticklebackplastic.com

Twitter:@citizenmatt

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Organizations
JetBrains

Matt Ellis's starred repositories

gitbook

The open source frontend for GitBook doc sites

Language:TypeScriptLicense:GPL-3.0Stargazers:26756Issues:709Issues:1840

tools

Unified developer tools for JavaScript, TypeScript, and the web

ideavim

IdeaVim – A Vim engine for JetBrains IDEs

Language:KotlinLicense:MITStargazers:9012Issues:180Issues:0

script-commands

Script Commands let you tailor Raycast to your needs. Think of them as little productivity boosts throughout your day.

Language:ShellLicense:MITStargazers:5903Issues:46Issues:208

extensions

Everything you need to extend Raycast.

Language:TypeScriptLicense:MITStargazers:5097Issues:25Issues:5864

vim-markdown

Markdown Vim Mode

Nitra

Public Nitra repository

Language:NemerleLicense:NOASSERTIONStargazers:553Issues:57Issues:42

resharper-heapview

ReSharper Heap Allocations Viewer plugin

Language:C#License:MITStargazers:299Issues:18Issues:112

gradle-changelog-plugin

Plugin for parsing and managing the Changelog in a "keep a changelog" style.

Language:KotlinLicense:Apache-2.0Stargazers:261Issues:15Issues:56

ZenSharp

ZenSharp for ReSharper is mnemonics on steroids!

Language:C#License:MITStargazers:182Issues:18Issues:42

idea-which-key

IdeaVim extension that displays available keybindings in a popup

Language:KotlinLicense:GPL-3.0Stargazers:164Issues:5Issues:53

MultiEdit

Multi-Caret editing extension for Visual Studio

Language:C#License:NOASSERTIONStargazers:93Issues:15Issues:8

ShaderLab

Shaderlab is a tool designed for cross compiling unity shader to other shading languages.

Language:C++License:MITStargazers:93Issues:8Issues:2

Nancy.ReSharper

Nancy plugin for ReSharper adds navigation and intellisense support for NancyFx in ReSharper, for super-duper-happy-path web development!

Language:C#License:MITStargazers:53Issues:17Issues:21

BoboBrowse.Net

BoboBrowse.Net is a faceted browse engine implemented on a top of Lucene.Net. Originally ported from wonderful Java library developed by John Wang (http://javasoze.github.com/bobo/). While Lucene.Net is good with unstructured data, BoboBrowse.Net fills in the missing piece to handle semi-structured and structured data.

Language:C#License:NOASSERTIONStargazers:40Issues:14Issues:35

IntelliJ-Log-Analyzer

Utility to visualize logs of any JetBrains IDE

Language:JavaScriptLicense:Apache-2.0Stargazers:30Issues:7Issues:26

dotPeek.Deobfuscator

A plugin for JetBrains dotPeek Decompiler to deobfuscate assemblies, using de4dot deobfuscator.

dotpeek-nupeek

This plugin for dotPeek adds support for loading NuGet packages from any package repository with dotPeek. It supports dotPeek 1.0 and 1.1.

Language:C#License:Apache-2.0Stargazers:24Issues:19Issues:5

vsxdeps

A collection of NuGet package specifications for Visual Studio reference assemblies

resharper-vsix

VSIX and ReSharper integration

Language:C#License:Apache-2.0Stargazers:12Issues:22Issues:0

ReSharperFixieRunner

A ReSharper test runner plugin for the Fixie Unit Test framework.

Language:C#License:MITStargazers:11Issues:0Issues:0

mr-eric

:lock: Create and initialize private auto-property context action for ReSharper

Unity3d-ReSharper-Tools

Small R# plugin for Unity3d engine support.

License:MITStargazers:5Issues:2Issues:0

visual-studio-2013-notifications-example

A sample showing how to use the new IVsUserNotificationsService

Language:C#License:MITStargazers:4Issues:0Issues:0

ReSharper-mustache-plugin

Plugin for JetBrains ReSharper to allow it to find mustache views

resharper-introduce-ns-alias

ReSharper refactoring for introduce namespace

resharper-jshint

Port of resharper jslint that uses jshint instead

Language:JavaScriptStargazers:3Issues:0Issues:0

ResharperPlugins

Macros for R#

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ReSharperMacros

A project that contains a custom ReSharper macro for use with Live Templates.

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Unity.TypedFactories.ReSharperFindUsages

Helps finding usages of the classes created via Unity.TypedFactories

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