Changing CameraUi to make the mouse events virtual
odbee opened this issue · comments
Hey, I've been struggling with adding mouse events while using CameraUi since they overwrite the mouse events apparent in the class. My solution was forking the CameraUi script and making all mouse related functions virtual.
That way I could just make a derived class and override the standard mouse events within CameraUi without having to setup everything else. So I'm wondering why this couldn't be the standard since it shouldn't break anything and would just help with using the program.
You don't need to have the CameraUi
add mouse events, you can just call CameraUi::mouseDown
etc from your own mouse handlers.