cicerojones / FOSS-media-arts-guide

What would it take to use Free Software for all our art projects?

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What is this project about?

This project began as an outline--in org mode (which allows easy conversion to html)--of a guide for media arts students in understanding how to find and use free and open source software.

The outline, which is contained as "primary" doc, is quite evidently a work in progress. What does that mean, exactly, for someone looking to get something out of it?

Prolegomena

Well, because it is perhaps overly ambitious (hence the whole quirky Kant "prolegomena" business), it makes sense to begin thinking about how having a sense of "the big picture" might help one make sense of it all. And who is that "one?"

Please see the READMEs of the primary docs and secondary docs, respectively, in order to begin getting a sense of the scope and more specific purpose of all this. For now.

One Path

Well, for now, in the secondary docs, the file "Young-ciceros-path" is the beginnings of an autobiographical explication of one approach to navigating the arts/programming divide--i.e. one example of one person (an "artist" for lack of a better term) trying to make sense of this much-vaunted big picture.

License

The content of this project itself is licensed under the Creative Commons Attribution 3.0 license, and the underlying source code used to format and display that content is licensed under the GNU GPLv3.

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What would it take to use Free Software for all our art projects?

License:GNU General Public License v3.0


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