Chung Pu Onn (chungpuonn)

chungpuonn

Geek Repo

Company:Transforma Robotics

Location:Singapore

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Chung Pu Onn's repositories

UTAR-mobile-manipulator

Package of models and configurations for the "UTAR mobile manipulator"

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btcpp_website

BehaviorTree.CPP website

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CarND-Camera-Calibration

Images and notebook for camera calibration

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cd2688-object-detection-in-urban-environment-project

Object Detection in an Urban Environment using TF2 Object Detection API and AWS Sagemaker.

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chungpuonn

Config files for my GitHub profile.

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DL_PyTorch

Code for the Deep Learning with PyTorch lesson

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Groot

Graphical Editor to create BehaviorTrees. Compliant with BehaviorTree.CPP

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Multiple-Agents---Continuous-Control

For this project, the Reacher environment is being used where multiple double-jointed arms (agents) will be trained so that they can move to target locations and maintain their position at the target location for as many time steps as possible!

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demo

This is a demo repository

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dkt

A Tutorial on Manipulator Differential Kinematics

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nd013-c2-fusion-starter

Starter Code for the Course 2 project of the Udacity Self-Driving Car Engineer Nanodegree Program

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robotics-toolbox-python

Robotics Toolbox for Python

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ros-sharp

ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D

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ros_astra_camera

ROS wrapper for Astra camera

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ROSBridgeLib

A Unity ROS tool

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SFA3D

Super Fast and Accurate 3D Object Detection based on 3D LiDAR Point Clouds (The PyTorch implementation)

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Smart-Agent---Banana-Collector

For this project, an agent is being trained to navigate (and collect bananas!) in a large, square world.

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starter-web

Simple starting point website project based upon Initializr

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udemy-docker-mastery

Docker Mastery Udemy course to build, compose, deploy, and manage containers from local development to high-availability in the cloud

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Unity-Robotics-Hub

Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.

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