chukong / CocosVR

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

CocosVR

This repository is a sample game showing how to run a cocos 3D game on VR platforms. The sample game is using cocos2d-x v3.10.

  • Copyright: Chukong Technologies
  • Source Code License: MIT
  • Artwork License: You may not use any artworks in this sample game for commercial purpose

##Git user attention

1.Clone the repo from Github

$ git clone https://github.com/chukong/CocosVR.git

2.Update the submodule of cocosVR

$ git submodule update --init

3.After cloning the repo, please execute download-deps.py to download and install dependencies

$ cd cocos2d
$ python download-deps.py

##VR Platform support This project supports Three VR platforms: Oculus VR(win32), Gear VR , Deepoon VR(Samsung Note4/5 S6) and Cardboard VR.

Important: Gear VR and Deepoon VR Requires download oculus signature file for your mobile device from oculus official website, see oculus official documentation for more information

##Run Demo

###win32 runtime Path: cocosVR/samples/proj.win32/cocosVR.sln.

Requires Visual Studio 2015 and above.

###android runtime Path: cocosVR/samples/proj.android/.

execute build_native.py -V gearvr [-b release] for Gear VR platforms

execute build_native.py -V deepoon [-b release] for Deepoon VR platforms

execute build_native.py -V cardboard [-b release] for Cardboard VR platforms

Suggest using release mode to build demo

##Create New VR Project execute createNewProject.py [-n PROJECT_NAME] [-p PROJECT_PATH]

Building Project as mentioned above

##Credits

  • Game Effects: SongCheng Jiang
  • Game Logic: SongCheng Jiang
  • Game Sound: SongCheng Jiang
  • VR technical support: SongCheng Jiang, HuaBing Xu, etc

About


Languages

Language:C++ 71.6%Language:C 9.9%Language:Java 4.6%Language:Objective-C++ 4.4%Language:Python 4.3%Language:CMake 2.5%Language:Makefile 1.9%Language:Objective-C 0.9%