chufall's repositories

Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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GraphicAlgorithm

:octopus: :octopus:图形学论文实现

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SRender

A c++ implemtation of software rasterization application with pbr

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3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

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Cpp-Concurrency-in-Action-2ed

C++ Concurrency in Action 2ed 笔记:C++11/14/17/20 多线程,掌握操作系统原理,解锁并发编程技术

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CPP-Concurrency-In-Action-2ed-2019

:book: 作为对《C++ Concurrency in Action - SECOND EDITION》的中文翻译。

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Cpp_Concurrency_In_Action

:book: 作为对《C++ Concurrency in Action》英文版的中文翻译。

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.

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models

Models and examples built with TensorFlow

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MSAAFilter

MSAA and Temporal AA Sample

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o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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spatiotemporal-variance-guided-filtering

A simple implementation of the Spatiotemporal Variance-Guided Filtering (SVGF) algorithm by Schied. et al

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SVGF

Final Project for CS2240

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