chufall's repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cpp-Concurrency-in-Action-2ed
C++ Concurrency in Action 2ed 笔记:C++11/14/17/20 多线程,掌握操作系统原理,解锁并发编程技术
CPP-Concurrency-In-Action-2ed-2019
:book: 作为对《C++ Concurrency in Action - SECOND EDITION》的中文翻译。
Cpp_Concurrency_In_Action
:book: 作为对《C++ Concurrency in Action》英文版的中文翻译。
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
kajiya
💡 Experimental real-time global illumination renderer 🦀
KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
models
Models and examples built with TensorFlow
MSAAFilter
MSAA and Temporal AA Sample
o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
spatiotemporal-variance-guided-filtering
A simple implementation of the Spatiotemporal Variance-Guided Filtering (SVGF) algorithm by Schied. et al
SVGF
Final Project for CS2240