Christopher Hesse (christopherhesse)

christopherhesse

Geek Repo

Company:OpenAI

Location:San Francisco, CA

Home Page:https://christopherhesse.com

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Christopher Hesse's repositories

atari-demo

Code for the blog post "Learning Montezuma’s Revenge from a Single Demonstration"

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atari-reset

Code for the blog post "Learning Montezuma’s Revenge from a Single Demonstration"

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deeptype

Code for the paper "DeepType: Multilingual Entity Linking by Neural Type System Evolution"

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EPG

Code for the paper "Evolved Policy Gradients"

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evolution-strategies-starter

Code for the paper "Evolution Strategies as a Scalable Alternative to Reinforcement Learning"

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finetune-transformer-lm

Code and model for the paper "Improving Language Understanding by Generative Pre-Training"

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generating-reviews-discovering-sentiment

Code for "Learning to Generate Reviews and Discovering Sentiment"

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glow

Code for reproducing results in "Glow: Generative Flow with Invertible 1x1 Convolutions"

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gym

A toolkit for developing and comparing reinforcement learning algorithms.

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iaf

Code for reproducing key results in the paper "Improving Variational Inference with Inverse Autoregressive Flow"

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imitation

Code for the paper "Generative Adversarial Imitation Learning"

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improved-gan

Code for the paper "Improved Techniques for Training GANs"

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InfoGAN

Code for reproducing key results in the paper "InfoGAN: Interpretable Representation Learning by Information Maximizing Generative Adversarial Nets"

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large-scale-curiosity

Code for the paper "Large-Scale Study of Curiosity-Driven Learning"

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maddpg

Code for the MADDPG algorithm from the paper "Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments"

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mlsh

Code for the paper "Meta-Learning Shared Hierarchies"

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mujoco-py

MuJoCo is a physics engine for detailed, efficient rigid body simulations with contacts. mujoco-py allows using MuJoCo from Python 3.

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multiagent-competition

Code for the paper "Emergent Complexity via Multi-agent Competition"

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multiagent-particle-envs

Code for a multi-agent particle environment used in the paper "Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments"

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neural-gpu

Code for the Neural GPU model originally described in "Neural GPUs Learn Algorithms"

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ot-gan

Code for the paper "Improving GANs Using Optimal Transport"

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pixel

Code for a single pixel debate game from the paper "AI safety via debate" https://arxiv.org/abs/1805.00899

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pixel-cnn

Code for the paper "PixelCNN++: A PixelCNN Implementation with Discretized Logistic Mixture Likelihood and Other Modifications"

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retro

Retro Games in Gym

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roboschool

Open-source software for robot simulation, integrated with OpenAI Gym.

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signup-forms

Code for the paper "World of Bits: An Open-Domain Platform for Web-Based Agents"

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spinningup

An educational resource to help anyone learn deep reinforcement learning.

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supervised-reptile

Code for the paper "On First-Order Meta-Learning Algorithms"

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vime

Code for the paper "Curiosity-driven Exploration in Deep Reinforcement Learning via Bayesian Neural Networks"

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weightnorm

Example code for Weight Normalization, from "Weight Normalization: A Simple Reparameterization to Accelerate Training of Deep Neural Networks"

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