chrisdaly / 4v4.gg

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4v4.gg

Next steps

Collect all 4v4 matches in game history Put test data candlesticks up Think about which is better: do it per game, do it per day and get all available

Candlestick chart https://codepen.io/kryo2k/pen/pJxqBN

http://bl.ocks.org/andredumas/27c4a333b0e0813e093d

https://observablehq.com/@seanlaff/candlestick

Destructing W3C data

  • gateways
    • 20: europe
  • gameMode
    • 4: 4v4
  • Races:
    • 8: undead

Resources

https://github.com/w3champions/website/tree/master/src/assets/TournamenBadges https://observablehq.com/@irenedelatorre/wonderful-wednesday-april-2021-copd-app-data https://observablehq.com/@d3/candlestick-chart

Styles

TODO

  • player card

  • stream version

    • compact
    • transparent background?
  • time series

    • record last 15 mins, plot graph of games and players?
  • match

    • how long it has been going
  • Range plot for MMR

    • stutter close dots
    • better axis annotation
    • additional plot with all game mmr on it? Box plot?
    • sparkline plot? (form for last 10 games?)
  • Render a historical Game id

  • Select game by player

  • Select game by id

Where to include game id and date?

Search bar for player and game id, Summary of different lobby types Breakdown of player/team cards and assignment of lobbies (standard deviation)

Improvements

utilise public folder in "player.js" like i did in "playerprofile.js" - seems the proper way to do it google translate account names?

Check if there's a way around ws being insecure for num in queue Visualization for how many in game, how many searching, how many recently finished Add headers in navbar for home, player, queue Add a match page add line chart for RP/MMR gain add ping information

add standard deviation to team header, transition

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