choephix / poc-dunty

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DUNTY Proof of Concept

TODO

  • Refactor game logic via events and processors
  • Refactor status effect via prototype pattern
  • Implement status effect behaviours
  • Implement DAMAGE types
  • Implement ENERGY costs
  • Refactor HAND into Combatant and replace nextCard
  • Refactor STUNNED / FROZEN — add card to top of deck
  • Refactor CARD-SPRITES into persistent object, not managed by only the hand
  • Implement target types

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