chiwa737's repositories
nsis-tauri-utils
A collection of NSIS plugins written in rust.
Rust-Note-Chinese
My own Rust note in Chinese
rust
Rust language bindings for TensorFlow
df-serde-xml
xml-rs based deserializer for Serde (compatible with 1.0+)
this-week-in-rust
Data for this-week-in-rust.org
Barbershop
Barbershop: GAN-based Image Compositing using Segmentation Masks (SIGGRAPH Asia 2021)
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
openFrameworks
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
VL.Devices.Kinect2
Set of nodes to use Kinect2 in vl
ThreeDPoseUnityBarracuda
Unity sample of 3D pose estimation using Barracuda
Azure-Kinect-Samples
Samples for Azure Kinect
FaceMeshBarracuda
Lightweight facial capture package for Unity
NNCam
Virtual background with Unity Barracuda
vld
Visual Leak Detector for Visual C++ 2008-2015
AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
ChengXiangGuZhen
An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.
PostProcessing
Post Processing Stack
XRAutomatedTests
XRAutomatedTests is where you can find functional, graphics, performance, and other types of automated tests for your XR Unity development.
com.unity.entities
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity.
TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline)
Azure-Kinect-Sensor-SDK
A cross platform (Linux and Windows) user mode SDK to read data from your Azure Kinect device.
Dkvfx
An example that shows how to use recorded Depthkit footage with Unity VFX Graph
Akvj
Demo project for Akvfx (Azure Kinect plugin for Unity)
ofxKinectForWindows2
Implementation of Kinect For Windows v2 API (not using KinectCommonBridge)
Voxelman
Unity ECS + C# Job System example
openFrameworksTutorialSeries
source files from my openFrameworks tutorial series
Skinner
Special Effects with Skinned Mesh in Unity
CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++