The modern visual novel-style game engine leveraging the power of web and Angular in ultimate stories -- open source and free to render interactive storytelling on browsers acrossing variety of smart devices upon the modern Web Components standards embracing the New Generation of Internet and Web.
Documents are preparing in Wiki Repository and in planning to be integrated into project homepage.
This feature is not required but recommended and currently implemented by default
provided SimulationService
.
Sample Component:
{
...
textbox: {
// Use Material Dark Theming and Default Typography
'@theming' : ['mat-dark-theming', 'mat-typography'],
...
},
...
}
-
Initially, there is one set including one
@program
and one scene(Stage/Gekijo). -
A
GekijoDirective
is with the data structure inherited from the scene itself, where the scene data are made modifiable, excepting@
mark initialled properties. -
GekijoDirective
would be sent sequentially to the stage from the@program
. -
If a
GekijoDirective
was sent to Scene(Stage/Gekijo), it would be performed immediately. -
The only parameter to arrange the timing for
GekijoDirective
triggering is through the sharing property,delay
, which is default as 0 millisecond and optional for an event definition. -
Empty Event
{ delay: 0 }
-
Common Event
{ delay: 0, textbox: '.....', menu: ['yes', 'no'], ... }
{
...
'@program': [
{ textbox: { text: 'Are you all right? Ayanami! ...' } },
{ textbox: { text: "Don't ever say that ! Just don't say that you have nothing else!" } },
{ delay: 1000, textbox: {
text: "And don't say goodbye when you leave for a mission, it's just too sad."}},
{ textbox: {
text: "Why are you crying? I'm very sorry I don't know what I should do or feel at a time like this"}},
{ delay: 2000, textbox: 'Smile is all~' },
],
...
}
Initially, RenPI is designed using Resource Description Framework (RDF) with JSON-LD in default.
There is a pure json repository designed to be used as a starter template or understanding RenGULAR Programing Interface, deeply representing the core concept and possible practice on:
- RenGULAR Simulation Framework
- RenGULAR Gekijo Container
- Simulation Framework design makes the data describing scenes as json linking data.
- JSON-LD makes components data self-describing:
- Given Objects types
- Associate properties with IRIs
- Use terms defined in a referenced context
- Property types are specified in context
- Subject Chaining Definition, Subject Reference, Single Value to Unordered Values,
terms shorting property names,
@type
coercion, Named Graphs defined in Language Feature.
- Compaction, Expansion, Flattening and Framing designed in json-ld makes RenPI both developer and machine understanding friendly.
Generally, ANGULAR Components, especially the Amazing Material Components set, are directly able to be installed and used in the whole RenGULAR environment, even through RenPI operations.
However mostly RenGULAR Components are unable to be directly used onto other ANGULAR environments due to the dependency of RenGULAR Kernel Services and some common basic components, RenGULAR Primitive Components.
- ChoiceMenu
- LayeredImage
- OarsPocket
- Scene
- Textbox
- SimpleEntry
- SimpleNavi
-
http://rengular.js.org/schema/StyleAction
: Component Level Stylingprovided for directly applying CSS styles onto target component element. However this styling feature is exactly restricted to very few components which are created and managed by RenGULAR only.
-
http://rengular.js.org/schema/ComponentAction
: Load New Component -
http://rengular.js.org/schema/StaticSessionAction
: Store Information shared by same type.
Inspired by Ren'Py.
MIT.