harp.gl
is an experimental and work in progress open-source 3D map rendering engine.
You can use this engine to:
- Develop visually appealing 3D maps
- Create highly animated and dynamic map visualization with WebGL, using the popular three.js library.
- Create themeable maps, with themes that can change on the fly.
- Create a smooth map experience with highly performant map rendering and decoding. Web workers parallelize the CPU intensive tasks, for optimal responsiveness.
- Design your maps modularly, where you can swap out modules and data providers as required.
With that in mind, we have included some modules that let's you get started with some simple web applications that can display a map using our default style. You can get results like the one shown below:
You can consume the harp.gl api with two different methods:
- linking a simple bundle as a
<script>
tag in your html - installing a set of node modules from npm
If you want to learn more about the applications you can create, please check the Getting Started Guide.
Add three.js
and harp.gl
to your html and create a canvas with an id map
:
<html>
<head>
<style>
body, html { border: 0; margin: 0; padding: 0 }
#map { height: 100vh; width: 100vw; }
</style>
<script src="https://unpkg.com/three/build/three.min.js"></script>
<script src="https://unpkg.com/@here/harp.gl/dist/harp.js"></script>
</head>
<body>
<canvas id="map"></canvas>
<script src="index.js"></script>
</body>
</html>
Initialize the map:
const map = new harp.MapView({
canvas: document.getElementById('map'),
theme: "https://unpkg.com/@here/harp-map-theme@latest/resources/berlin_tilezen_night_reduced.json",
});
const mapControls = new harp.MapControls(map);
const omvDataSource = new harp.OmvDataSource({
baseUrl: "https://xyz.api.here.com/tiles/herebase.02",
apiFormat: harp.APIFormat.XYZOMV,
styleSetName: "tilezen",
authenticationCode: 'YOUR-XYZ-TOKEN',
});
map.addDataSource(omvDataSource);
Generate a simple app using the package generator:
mkdir 3dmap-example
cd 3dmap-example
npx -p yo -p @here/generator-harp.gl yo @here/harp.gl
This repository is a monorepo containing the core components of harp.gl
,
organized in a yarn workspace
.
All components can be used stand-alone and are in the @here
subdirectory.
All harp.gl
modules are installable via yarn (or npm):
yarn add @here/harp-mapview
npm install @here/harp-mapview
Since harp.gl
consists of a set of modules, there are no ready-made bundles available. Take a look at the examples on information on how to use tools like webpack
to create a bundle for the browser.
- Node.js - Please see nodejs.org for installation instructions
- Yarn - Please see yarnpkg.com for installation instructions.
Run:
yarn install
to download and install all required packages and set up the yarn workspace.
Run:
yarn start
To launch webpack-dev-server
. Open http://localhost:8080/
in your favorite browser.
Run:
yarn start-tests
Open http://localhost:8080/
in your favorite browser to run the tests.
Run:
yarn test
Run:
yarn run start-tests
>: Project is running at http://localhost:8080/
Note the URL and invoke tests using mocha-webdriver-runner
. Example:
npx mocha-webdriver-runner http://localhost:8081/ --chrome
npx mocha-webdriver-runner http://localhost:8081/ --headless-firefox
Run:
yarn run typedoc
It will output all documentation under /dist/doc
.
Copyright (C) 2018-2019 HERE Europe B.V.
See the LICENSE file in the root of this project for license details about using harp.gl
.
In addition, please note that the fonts resources are under a different set of licenses.
For other use cases not listed in the license terms, please contact us.