chenyunguiMilook / Doggie

A Cross-platform Library for Swift

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Doggie - A Cross-platform Library for Swift

Build Status codecov Platform GitHub release Swift MIT

Doggie is a foundational library for Apple's swift. It includes mathematics, accelerate, signal processing and graphic functions.

Build Status

Build Tool Master
macOS Xcode Build Status
iOS Xcode Build Status
tvOS Xcode Build Status
macOS SwiftPM Build Status
Ubuntu 14.04 SwiftPM Build Status
Ubuntu 16.04 SwiftPM Build Status
Ubuntu 18.04 SwiftPM Build Status

Features

let shape = try Shape(code: "M100 0c0-100-236.60 36.60-150 86.60S36.60-136.60-50-86.60 100 100 100 0z")

let region = ShapeRegion(shape, winding: .nonZero)
let ellipse = ShapeRegion(ellipseIn: shape.boundary)
operation preview
region.union(ellipse) union
region.intersection(ellipse) union
ellipse.subtracting(region) union
region.subtracting(ellipse) union
region.symmetricDifference(ellipse) union
let collection = try FontCollection(data: fontFileData)

if let font = collection.first?.with(size: 64) {

    let string = "Doggie\u{0301}".precomposedStringWithCanonicalMapping

    let glyphs = font.glyphs(with: string.unicodeScalars)
    let advances = glyphs.map { font.advance(forGlyph: $0) }.scan(0, +)

    var shape = Shape()

    for (advance, glyph) in zip(advances, glyphs) {
        var outline = font.shape(forGlyph: glyph)
        outline.center.x += advance
        shape.append(contentsOf: outline.identity)
    }

    print(shape.encode())
}
let context = ImageContext<ARGB32ColorPixel>(width: 100, height: 100, colorSpace: ColorSpace.sRGB)

let ellipse1 = Shape(ellipseIn: Rect(x: 10, y: 35, width: 55, height: 55))
let ellipse2 = Shape(ellipseIn: Rect(x: 35, y: 10, width: 55, height: 55))

context.draw(shape: ellipse1, winding: .nonZero, color: RGBColorModel(red: 247/255, green: 217/255, blue: 12/255))
context.stroke(shape: ellipse1, width: 1, cap: .round, join: .round, color: RGBColorModel())
context.draw(shape: ellipse2, winding: .nonZero, color: RGBColorModel(red: 234/255, green: 24/255, blue: 71/255))
context.stroke(shape: ellipse2, width: 1, cap: .round, join: .round, color: RGBColorModel())
        
let image: Image<ARGB32ColorPixel> = context.image

drawing sample

  • others
<svg width="200" height="200" viewBox="0 0 220 220"
     xmlns="http://www.w3.org/2000/svg">
  <filter id="displacementFilter">
     <feTurbulence type="turbulence" baseFrequency="0.05"
        numOctaves="2" result="turbulence"/>
     <feDisplacementMap in2="turbulence" in="SourceGraphic"
        scale="50" xChannelSelector="R" yChannelSelector="G"/>
  </filter>

  <circle cx="100" cy="100" r="100"
     style="filter: url(#displacementFilter)"/>
</svg>
let context = ImageContext<Gray16ColorPixel>(width: 220, height: 220, colorSpace: .default)

context.draw(ellipseIn: Rect(x: 0, y: 0, width: 200, height: 200), color: .black)

var image = context.image

let turbulence: Image<RGBA32ColorPixel> = SVGTurbulence(220, 220, .turbulence, nil, .identity, 0, 0.05, 2)

image = DisplacementMap(image, turbulence, 0, 1, 50)

turbulence

Documents

Documents can find in here.

Playgrounds

Check out the Doggie.xcworkspace and build the project. It's suggested building in Release mode for the performance.

Status

ColorSpace

Format

  • ICC
  • CIEXYZ
  • CIELab
  • CIELuv
  • Calibrated Gray
  • Calibrated RGB

Rendering Intent

  • perceptual
  • saturation
  • absolute colorimetric
  • relative colorimetric

ImageRep

  • bmp
  • gif
  • jpeg
  • jpeg2000
  • png
  • tiff

Font

Format

  • TrueType
  • TrueType/TTC
  • OpenType
  • OpenType/CFF
  • OpenType/CFF2
  • WOFF
  • WOFF/CFF
  • WOFF/CFF2
  • WOFF2

SFNT Tables

  • HEAD
  • POST
  • OS/2
  • MAXP
  • CMAP
  • NAME
  • HHEA
  • HMTX
  • VHEA
  • VMTX
  • LOCA
  • GLYF
  • SBIX
  • FEAT
  • KERX
  • MORX
    • Rearrangement
    • Contextual
    • Ligature
    • Noncontextual
    • Insertion
  • GSUB
  • GPOS
  • GDEF
  • CFF
  • CFF2

CMAP

Platform

The table below lists the available platform/specific values in the order.

platform specific Description
0 max( <= 4 ) Unicode
3 10 Windows, Unicode UCS-4
3 1 Windows, Unicode BMP (UCS-2)
Format
  • Format 0
  • Format 4
  • Format 12
  • Format 14 (Unicode Variation Selectors)

How To Contribute

It's welcome everyone to create a pull request.

License

Doggie is licensed under the MIT license.

About

A Cross-platform Library for Swift

License:MIT License


Languages

Language:Swift 95.9%Language:Metal 3.7%Language:C 0.4%Language:Shell 0.1%