Cheng (chengluo331)

chengluo331

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Location:London, UK

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Cheng's repositories

android

Common Utils library is developed to reduce efforts to achieve common features of the android apps. While developing the apps, we realized that we’re coding for many common features in all the apps. For e.g. check the network’s availability, using shared preferences, parsing, etc. And like us, many other android developers might be doing the same. So it needs to be reduced for all to save the development time with ease. This is how an idea popped in our mind, and we decided to develop an SDK which can reduce developers’ time and efforts.

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Android-1

收集Android方方面面的经典知识, 最新技术.

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ic-cpp

My solution to IC C++ past papers

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appengine-endpoints-helloendpoints-android

This repository is a HelloWorld Android sample application that connects to a HelloWorld Google Cloud Endpoints backend sample.

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appengine-endpoints-tictactoe-android

A simple client for a Tic Tac Toe game using Google Cloud Endpoints and Android.

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appengine-endpoints-tictactoe-python

A simple backend for a Tic Tac Toe game using Google Cloud Endpoints, App Engine, and Python.

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bypy

Python client for Baidu Yun (Personal Cloud Storage) 百度云/百度网盘Python客户端

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elasticsearch-head

A web front end for an elastic search cluster

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endpoints-codelab-android

endpoints-codelab-android

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gradle-appengine-templates

Freemarker based templates that build with the gradle-appengine-plugin

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gwt-tools

Automatically exported from code.google.com/p/gwt-tools

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inpranet

Automatically exported from code.google.com/p/inpranet

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solutions-cloud-adventure-sample-android-client

Cloud Adventure is a mobile game application built entirely upon Google’s Cloud Platform. It is an end-to-end implementation that uses multiple Google Cloud products - Google App Engine and Cloud Datastore Google Cloud Endpoints Android and Google Cloud Messaging. This game demonstrates following use cases: 1. Selecting a google account and user handle for use with the game 2. Saving game statistics to each player’s user account 3. Basic preset communication between users outside of the game 4. Basic preset communication between players during the game 5. Basic player state syncing, such as upon joining a game or ending a game 6. Leader board statistics easily available through Datastore

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