Charlie Fulton (charliefulton)

charliefulton

Geek Repo

Location:Chester, SC

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KoboldKit

Charlie Fulton 's repositories

AStar

C Implementation of the A* Pathfinding Algorithm

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CCBlade

CCBlade - Fruit Ninja Blade effect implementation in cocos2d.

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cheddar-ios

Cheddar for iOS

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ChipmunkTutorial

A stand alone chipmunk tutorial

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dotfiles

.files, including ~/.osx — sensible hacker defaults for OS X

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HockeyKit

A software update kit for iOS and Android. Follow news on Twitter via @hockeyapp

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QuincyKit

Live crash report management for iOS and Mac OS X. AppStore ready! Follow news on Twitter via @hockeyapp

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Skeleton-Key-iOS

iPhone and iPod Touch version of Skeleton Key: is an addictive and unique puzzle game in which you shift keys around the board unlocking treasure chests. Made with cocos2d-iphone.

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AFIncrementalStore

Core Data Persistence with AFNetworking, Done Right

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CRLoom

A framework for threading NSManagedObject creation, updates and querying in Core Data

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flask

A microframework based on Werkzeug, Jinja2 and good intentions

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GalaxyApocalypse

My January 2013 game for #OneGameADay (iPhone). The galaxy is falling apart and it's your job to move all the planets back to where they belong. Lots of swiping involved.

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gt3b

Alternative firmware for FlySky radio FS-GT3B and clones

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JSONModel

Magical Data Modelling Framework for JSON. WARNING: This is a beta version, use on your own risk.

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OAuthCore

Simple function to sign requests

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octopress

Octopress is an obsessively designed framework for Jekyll blogging. It’s easy to configure and easy to deploy. Sweet huh?

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RealmObjectEditor

Realm Object Editor is a visual editor where you can create your Realm entities, attributes and relationships inside a nice user interface. Once you finish, you can save your schema document for later use and you can export your entities in Swift, Objective-C and Java.

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Swift-DotStar-Pi

Swift example of driving DotStar via SPI on Raspberry Pi

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TileGame

TileGame is a cocos2d 2.1 beta4 game created when updating the How To Make a Tile-Based Game with Cocos2D 2.X

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