The Core Project builds a RLBotServer.exe binary that allows custom bots and scripts to interface with Rocket League.
This is a rewrite a C++ version that had lived at [https://github.com/RLBot/RLBot/tree/00720d1efc447e5495d3952a03e10b5b762421ee/src/main/cpp/RLBotInterface]
- Install .NET 8 SDK [https://dotnet.microsoft.com/en-us/download/dotnet/8.0]
- Install an IDE (Visual Studio 2022 or Rider)
- Run
git submodule update --init
to get the Flatbuffers submodule - Run
generate-flatbuffers.bat
to generate the Flatbuffers models
In VS2022 or Rider, build the solution in Release mode. The compiled binaries are at RLBotCS\bin\Release\net8.0.
This project generates a RLBot.exe file and some DLLs. New deployment method is still TODO.
This project uses the CSharpier formatter. You can run it with dotnet csharpier .
The Core project uses flatbuffers, which involves generating C# code based on a specification file called rlbot.fbs. Find this in RLBotCS/FlatBuffer.
The rlbot.fbs file should be kept in sync with [https://github.com/RLBot/flatbuffers-schema/blob/main/rlbot.fbs]
If there are any changes to rlbot.fbs, you'll need to run RLBotCS/FlatBuffer/generate-flatbuffers.bat to regenerate rlbot.cs.
The RLBotSecret.dll file in RLBotCS/lib is built from a closed-source repository. It is maintained by RLBot developers who have signed an agreement with Psyonix to keep it private.