changqian9 / RLBot-core

RLBot core implementation in C#, with a smaller closed-source portion.

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About

The Core Project builds a RLBotServer.exe binary that allows custom bots and scripts to interface with Rocket League.

This is a rewrite a C++ version that had lived at [https://github.com/RLBot/RLBot/tree/00720d1efc447e5495d3952a03e10b5b762421ee/src/main/cpp/RLBotInterface]

Developer Setup

Building

In VS2022 or Rider, build the solution in Release mode. The compiled binaries are at RLBotCS\bin\Release\net8.0.

Deployment

This project generates a RLBot.exe file and some DLLs. New deployment method is still TODO.

Maintenance

Formatting

This project uses the CSharpier formatter. You can run it with dotnet csharpier .

Flatbuffers

The Core project uses flatbuffers, which involves generating C# code based on a specification file called rlbot.fbs. Find this in RLBotCS/FlatBuffer.

The rlbot.fbs file should be kept in sync with [https://github.com/RLBot/flatbuffers-schema/blob/main/rlbot.fbs]

If there are any changes to rlbot.fbs, you'll need to run RLBotCS/FlatBuffer/generate-flatbuffers.bat to regenerate rlbot.cs.

RLBotSecret

The RLBotSecret.dll file in RLBotCS/lib is built from a closed-source repository. It is maintained by RLBot developers who have signed an agreement with Psyonix to keep it private.

About

RLBot core implementation in C#, with a smaller closed-source portion.


Languages

Language:C# 99.2%Language:Batchfile 0.4%Language:Shell 0.4%