changefc's repositories
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
UnityPbrRendering
Handwroten pbr with scriptable render pipeline
UniversalShaderExamples
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
VirtualTexture
virtual texture for unity
Unity-GPU-Driven-Pipeline
GPU Driven Pipeline study from GDC 2015 & GDC 2016
UnityCsReference
Unity C# reference source code
Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
Unity-Built-in-Shaders
Unity Built in Shaders
FGameEngine
游戏引擎学习工程
LearnOpenGL-CN
http://learnopengl.com 系列教程的简体中文翻译
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
AtmosphericScattering
Atmospheric Scattering for Unity