Provides Sprockets implementation for Rails 4.x (and beyond) Asset Pipeline.
gem 'sprockets-rails', :require => 'sprockets/railtie'
Or alternatively require 'sprockets/railtie'
in your config/application.rb
if you have Bundler auto-require disabled.
rake assets:precompile
Deployment task that compiles any assets listed in config.assets.precompile
to public/assets
.
rake assets:clean
Only removes old assets (keeps the most recent 3 copies) from public/assets
. Useful when doing rolling deploys that may still be serving old assets while the new ones are being compiled.
rake assets:clobber
Nuke public/assets
and clear the Sprockets file system cache.
If the basic tasks don't do all that you need, it's straight forward to redefine them and replace them with something more specific to your app.
You can also redefine the task with the built in task generator.
require 'sprockets/rails/task'
# clean the old tasks
Rake::Task["assets:environment"].clear
Rake::Task["assets:precompile"].clear
Rake::Task["assets:clean"].clear
Rake::Task["assets:clobber"].clear
Sprockets::Rails::Task.new(Rails.application) do |t|
t.environment = lambda { Rails.application.assets }
t.assets = %w( application.js application.css )
t.keep = 5
end
Each asset task will invoke assets:environment
first. By default this loads the Rails environment. You can override this task to add or remove dependencies for your specific compilation environment.
Also see Sprockets::Rails::Task and Rake::SprocketsTask.
config.assets.precompile
Add additional assets to compile on deploy. Defaults to application.js
, application.css
and any other non-js/css file under app/assets
.
config.assets.raise_runtime_errors
Set to true
to enable additional runtime error checking. Recommended in the development
environment to minimize unexpected behavior when deploying to production
.
config.assets.paths
Add additional load paths to this Array. Rails includes app/assets
, lib/assets
and vendor/assets
for you already. Plugins might want to add their custom paths to this.
config.assets.version
Set a custom cache buster string. Changing it will cause all assets to recompile on the next build.
config.assets.version = 'v1'
# after installing a new plugin, change loads paths
config.assets.version = 'v2'
config.assets.prefix
Defaults to /assets
. Changes the directory to compile assets to.
config.assets.manifest
Defines the full path to be used for the asset precompiler's manifest file. Defaults to a randomly-generated filename in the config.assets.prefix
directory within the public folder.
config.assets.digest
When enabled, fingerprints will be added to asset filenames.
If config.assets.raise_runtime_errors
is also enabled, requests for assets
will raise an error unless they contain fingerprints.
config.assets.debug
Enable expanded asset debugging mode. Individual files will be served to make referencing filenames in the web console easier. This feature will eventually be deprecated and replaced by Source Maps in Sprockets 3.x.
config.assets.compile
Enables Sprockets compile environment. If disabled, Rails.application.assets
will be unavailable to any ActionView helpers. View helpers will depend on assets being precompiled to public/assets
in order to link to them. You can still access the environment by directly calling Rails.application.assets
.
config.assets.configure
Invokes block with environment when the environment is initialized. Allows direct access to the environment instance and lets you lazily load libraries only needed for asset compiling.
config.assets.configure do |env|
env.js_compressor = :uglifier # or :closure, :yui
env.css_compressor = :sass # or :yui
require 'my_processor'
env.register_preprocessor 'application/javascript', MyProcessor
env.logger = Rails.logger
env.cache = ActiveSupport::Cache::FileStore.new("tmp/cache/assets")
end
The following plugins provide some extras for the Sprockets Asset Pipeline.
NOTE That these plugins are optional. The core coffee-script, sass, less, uglify, (any many more) features are built into Sprockets itself. Many of these plugins only provide generators and extra helpers. You can probably get by without them.
- Only compiles digest filenames. Static non-digest assets should simply live in public/.
- Unmanaged asset paths and urls fallback to linking to public/. This should make it easier to work with both compiled assets and simple static assets. As a side effect, there will never be any "asset not precompiled errors" when linking to missing assets. They will just link to a public file which may or may not exist.
- JS and CSS compressors must be explicitly set. Magic detection has been removed to avoid loading compressors in environments where you want to avoid loading any of the asset libraries. Assign
config.assets.js_compressor = :uglifier
orconfig.assets.css_compressor = :sass
for the standard compressors. - The manifest file is now in a JSON format. Since it lives in public/ by default, the initial filename is also randomized to obfuscate public access to the resource.
config.assets.manifest
(if used) must now include the manifest filename, e.g.Rails.root.join('config/manifest.json')
. It cannot be a directory.- Two cleanup tasks.
rake assets:clean
is now a safe cleanup that only removes older assets that are no longer used. Whilerake assets:clobber
nukes the entirepublic/assets
directory and clears your filesystem cache. The clean task allows for rolling deploys that may still be linking to an old asset while the new assets are being built.
Usual bundler workflow.
$ git clone https://github.com/rails/sprockets-rails.git
$ cd sprockets-rails/
$ bundle install
$ bundle exec rake test
sprockets-rails 2.x will primarily target sprockets 2.x. And future versions will target the corresponding sprockets release line.
The minor and patch version will be updated according to semver.
- Any new APIs or config options that don't break compatibility will be in a minor release
- Any time the sprockets depedency is bumped, there will be a new minor release
- Simple bug fixes will be patch releases
Copyright © 2012 Joshua Peek.
Released under the MIT license. See LICENSE
for details.