Giters
chadthecoder
/
NetworkPongGame
Play pong over a server
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Issues:
24
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chadthecoder/NetworkPongGame Issues
fix SEND_REC_STRUCT ClientNet::SendAndRecMessage(NetworkMessage mess) in clientnet.cpp in client
Closed
8 months ago
Comments count
1
figure out undef ref errors in dev branch
Closed
8 months ago
Add Cpp files to client cmake file and push to main when done
Closed
8 months ago
Client Pong.cpp updategame function; make struct(class better for fucntions that update data?) to keep networkmessage in a oop paradigm
Updated
8 months ago
Add seperate class for networking?
Closed
8 months ago
std::vector of created struct Client{}; or use class from client folder? to start fixing issue https://github.com/chadthecoder/NetworkPongGame/issues/16
Updated
8 months ago
Comments count
1
clock_t is right, but double is not showing something that makes sense
Closed
8 months ago
server printing last connection to client without connecting new client
Updated
8 months ago
Client endpoint issue
Closed
9 months ago
Comments count
1
Check time since got info from client, delete from client list if over certain time
Updated
9 months ago
Move clientnet object and logic into Pong class.
Closed
9 months ago
Send info back to clients to update after verification.
Updated
9 months ago
Have client assign paddles to clients based on when they connect.
Updated
9 months ago
Send Game Ball position to server
Closed
9 months ago
Fix port programming
Closed
9 months ago
Rewrite Pong class to give better values
Closed
9 months ago
Remove network programming from Pong class in client
Closed
9 months ago
Dockerize
Updated
9 months ago
Windows cross compilation
Updated
9 months ago
Fix SDL int cast
Closed
9 months ago
Add wait in asyync callback for client async read
Updated
9 months ago
Test dev branch.
Closed
9 months ago
Implement standalone asio
Closed
9 months ago
Figure out networking?
Updated
a year ago