ch99q / solid-primitives

A library of high-quality primitives that extend SolidJS reactivity.

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Solid Primitives

Solid Primitives

A project that strives to develop high-quality, community contributed Solid primitives. All utilities are well tested and continuously maintained. Every contribution to the repository is checked for quality and maintained to the highest degree of excellence. The ultimate goal is to extend Solid's primary and secondary primitives with a set of tertiary primitives.

While Solid Primitives is not officially maintained by the SolidJS Core Team, it is managed by members of the SolidJS core and ecosystem teams. This separation allows the core library to iterate independently while allowing Solid Primitives to remain in-sync with future plans.

Philosophy

The goal of Solid Primitives is to wrap client and server side functionality to provide a fully reactive API layer. Ultimately the more rooted our tertiary primitives are, the more they act as foundation within Solid's base ecosystem. With well built and re-used foundations, the smaller (aggregate tree-shaking benefits), more concise (readability) and stable (consistent and managed testing + maintenance) applications can be overall.

Primitives

Name Stage Primitives Size NPM

Display & Media

audio STAGE createAudio
createAudioPlayer
createAudioManager
SIZE VERSION
devices STAGE createDevices
createMicrophones
createSpeakers
createCameras
SIZE VERSION
intersection-observer STAGE createIntersectionObserver
createViewportObserver
createVisibilityObserver
SIZE VERSION
media STAGE createMediaQuery
createBreakpoints
SIZE VERSION
resize-observer STAGE createResizeObserver SIZE VERSION
tween STAGE createTween SIZE VERSION
visibility-observer STAGE createPageVisibilityObserver SIZE VERSION
raf STAGE createRAF
targetFPS
SIZE VERSION

Browser APIs

clipboard STAGE createClipboard
copyToClipboard
SIZE VERSION
event-props STAGE createEventProps SIZE VERSION
fullscreen STAGE createFullscreen SIZE VERSION
geolocation STAGE createGeolocation
createGeolocationWatcher
SIZE VERSION
permission STAGE createPermission SIZE VERSION
storage STAGE createStorage
createCookieStorage
createAsyncStorage
createStorageSignal
createLocalStorage
createSessionStorage
SIZE VERSION
workers STAGE createWorker
createWorkerPool
createSignaledWorker
SIZE VERSION
event-listener STAGE createEventListener
createEventSignal
createEventListenerMap
createEventStore
createEventListenerBus
WindowEventListener
DocumentEventListener
SIZE VERSION
mutation-observer STAGE createMutationObserver SIZE VERSION

Utilities

context STAGE createContextProvider SIZE VERSION
debounce STAGE createDebounce SIZE VERSION
i18n STAGE createI18nContext
useI18n
SIZE VERSION
immutable STAGE List of functions SIZE VERSION
props STAGE createProps SIZE VERSION
script-loader STAGE createScriptLoader SIZE VERSION
share STAGE createSocialShare SIZE VERSION
throttle STAGE createThrottle SIZE VERSION
timer STAGE createTimer SIZE VERSION
event-bus STAGE createSimpleEmitter
createEmitter
createEventBus
createEventHub
createEventStack
SIZE VERSION
map STAGE createMap
createWeakMap
SIZE VERSION
set STAGE createSet
createWeakSet
SIZE VERSION
date STAGE createDate
createDateNow
createTime
createTimeDifference
createTimeDifferenceFromNow
createTimeAgo
createCountdown
createCountdownFromNow
SIZE VERSION

Network

fetch STAGE createFetch SIZE VERSION
graphql STAGE createGraphQLClient SIZE VERSION
stream STAGE createStream
createAmplitudeStream
SIZE VERSION
connectivity STAGE createConnectivitySignal SIZE VERSION

Inputs

input-mask STAGE createInputMask SIZE VERSION
scroll STAGE createScrollObserver SIZE VERSION
active-element STAGE createActiveElement
createIsElementActive
SIZE VERSION
mouse STAGE createMousePosition
createMouseToElement
createMouseInElement
createMouseOnScreen
SIZE VERSION
pointer STAGE createPointerListeners
createPerPointerListeners
createPointerPosition
createPointerList
SIZE VERSION

Reactivity

rootless STAGE createSubRoot
createCallback
runWithRoot
runWithSubRoot
SIZE VERSION
until STAGE until SIZE VERSION
composites STAGE createCompositeEffect
createCompositeComputed
createCompositeRenderEffect
SIZE VERSION
destructure STAGE destructure SIZE VERSION
signal-builders STAGE List of builders SIZE VERSION
memo STAGE createCurtain
createWritableMemo
createLazyMemo
createAsyncMemo
createDebouncedMemo
createThrottledMemo
createPureReaction
createMemoCache
SIZE VERSION

Control Flow

refs STAGE elements
refs
mapRemoved
Children
Refs
Ref
unmount
SIZE VERSION
keyed STAGE mapKey
Key
Rerun
SIZE VERSION

Contribution Process

Solid Primitives strives to provide idiomatic Solid principles but also allow room for innovation and experimentation. In a growing community many opinions and patterns merge together to produce a de facto standard. Managing opinions and expectations can be difficult. As a result, in November 2021 Solid Primitives implemented a ratification/approval tracking process roughly modelled on TC39 Proposal Stage Process. The following summarizes these stages briefly:

Stage Description
X Deprecated or rejected
0 Initial submission
1 Demonstrations and examples
2 General use (experimental)
3 Pre-shipping (final effort)
4 Accepted/shipped

Any primitive Stage 0-1 should be used with caution and with the understanding the the design or implementation may change. Beyond Stage 2 we make an effort to mitigate changes. If a primitive reaches Stage 2 it's likely to remain an official package with additional approvement until fully accepted and shipped.

Design Maxims

Other frameworks have large and extremely well established ecosystems. Notably React which has a vast array of component and hooks. The amount of choice within the ecosystem is great but often these tools are built as one-offs resulting in often un-tested logic or are designed with narrow needs. Over time the less concise these building blocks are the more they tend to repeat themselves. Our goal with Primitives is to bring the community together to contribute, evolve and utilize a powerful centralize primitive foundation.

All our primitives are meant to be consistent and sustain a level of quality. We guarantee that each is created with the utmost care. Our primitives are:

  1. Documented and follow a consistent style guide
  2. Be well tested
  3. Small, concise and practical as possible
  4. A single primitive for a single purpose
  5. As few, if none, dependencies as possible
  6. SSR safe entries (or short-circuits where needed) provided
  7. Wrap base level Browser APIs
  8. Should be progressively improved for future features
  9. Be focused on composition vs. isolation of logic
  10. Community voice and needs guide road map and planning
  11. Strong TypeScript support
  12. Support for both CJS and ESM
  13. Solid performance!

Compound vs. Isolated Primitives

Each primitive is designed with composition in mind. To align with the goal of being small and concise a major rule to designing our primitives is deciding if the interface for primitives should be: composable or segmented. For this reason every API is intricately studied and considered to be composed (stacked with features) or composed into smaller units.

Designing our primitives in this manner allows for better tree shaking and very layering complexity as needed. Only ship what you have to by picking from existing primitives as your foundational building blocks.

Lerna CLI Helpers

This package comes with a number of support utilities built with Lerna Scripts.

  • yarn ls updateReadme - This will update the list of primitives by inspecting individual packages.
  • yarn ls createPrimitive name - A helper to setup a primitive template package.

Planned Primitives

Display & Media

  • createDragAndDrop

Device

  • createBattery
  • createAccelerometer
  • createGyroscope

Browser

Network

  • createNotification
  • createPush
  • createConnectionObserver

Inputs

  • createGesture (in progress)
  • createCompositionObserver (CompositionEvent observer)
  • createKeyboard
  • createForm
  • createInput
  • createTouch

Utilities

  • createWorker (in progress)
  • createQueue
  • createEffectWhen

About

A library of high-quality primitives that extend SolidJS reactivity.

License:MIT License


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