cfurrow / flappin-motion

The demo game built for willrax's Sprite Kit and RubyMotion talk at #inspect 2014 in San Francisco.

Home Page:https://speakerdeck.com/willrax/skfun

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Flappin' Motion

This is the demo game built for my Sprite Kit talk at #inspect 2014 in San Francisco. If you would like to see the slides that accompanied this code you can find them here on Speaker Deck:

https://speakerdeck.com/willrax/skfun

I've tried to provide examples of how you can do contact and scrolling using two different methods. In both cases these are commented out. You can uncomment to see the difference between the two.

One great example of why actions are so good is the background scrolling. At the moment the background doesn't use any actions so when you pause the game it continues to scroll. If we wanted to pause these nodes as well we would have to manually stop that movement. All the other nodes that are moved by actions are paused. ACTIONS!

Any questions, let me know! https://twitter.com/willrax

flappin-screenshot


Kudos to:

About

The demo game built for willrax's Sprite Kit and RubyMotion talk at #inspect 2014 in San Francisco.

https://speakerdeck.com/willrax/skfun


Languages

Language:Ruby 100.0%