Christian Forfang's repositories
opengl-shadowmapping
Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.
RenderingSystemTest
Attempt at a basic rendering system decoupled from the underlying API (OpenGL), while also executing in a separate thread.
scene-exporter
Exports a 3D model/scene to a Lua-file with scene-information, and a file with ready-to-load binary data.
freetype-gl
OpenGL text using one vertex buffer, one texture and FreeType
AI-For-Beginners
12 Weeks, 24 Lessons, AI for All!
awesome-vulkan
Awesome Vulkan ecosystem
CSharpRenderer
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
OpenGlobe
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
Vulkan-LoaderAndValidationLayers
Vulkan loader and validation layers
Vulkan-Samples
One stop solution for all Vulkan samples
vulkan-sdk
Github repository for the Vulkan SDK
Vulkan-Tools
Vulkan Utilities and Tools
Vulkan-ValidationLayers
Vulkan Validation Layers
VulkanTools
Tools to aid in Vulkan development including useful layers, trace and replay, and tests