cedric-h / qove

weird first person game

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what i made

screenshot

goal

Qove is an endearing, light-hearted retro RPG/FPS.

The core gameplay consists of dodging slow-moving projectiles that have been lobbed at you, and launching instantaneous raycasted attacks of your own.

Featuring a minimalist combination of low-poly primitives and 8bit pixel art, Qove immerses you in a clifftop village inhabited by well-meaning -- if somewhat clueless -- characters.

DAYS UNTIL TALK

THURSDAY, FRIDAY:

  • textures
  • projectile to dodge
  • visualize hp

SATURDAY, SUNDAY:

  • hitbox to shoot
  • visualize gun + bullet
  • shooter dies

MONDAY, TUESDAY:

  • plateau (green)
  • cliffsides (grey?)
  • npc hello world (text)

WEDNESDAY, THURSDAY:

  • cave
  • first quest (village -> cave, kill 3, go back)

FRIDAY, SATURDAY:

  • web builds
  • elevator

SUNDAY, MONDAY:

  • ruins
  • bridge

engine goodies

  • MUST textures
  • MUST npc dialogue
  • MUST quests
  • SHOULD stack inventory
  • SHOULD particles
  • SHOULD fog
  • COULD heightmaps
  • COULD portals

gameplay

  • MUST fps controls
  • MUST walking
  • MUST projectile to dodge
  • MUST hitbox to shoot
  • MUST enemy dies, stops shooting
  • SHOULD visualize enemy health
  • SHOULD projectile sprouts into melee enemies
  • SHOULD projectile can be exploded midair

environment (+ narrative?)

  • MUST clifftops
  • MUST cave
  • SHOULD bridge
  • SHOULD village hut (exterior)
  • COULD nature
  • COULD village hut (interior) (portals?)

clifftops

  • MUST village plateau
  • SHOULD huts
  • SHOULD hut w/ ladder
  • SHOULD elevator
  • SHOULD bridge
  • SHOULD ruin plateau

nature

  • SHOULD bushes
  • SHOULD flower
  • COULD grass
  • COULD bluffs (heightmaps?)

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weird first person game


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