Charles Giessen's repositories
VulkanRenderer
Personal repo for learning the vulkan graphics api
ContourLines
Generates Contour Lines from USGS geological survey data
vk-simple-cpp
Like the Vulkan C API but with quality of life improvements of C++
TinyRenderer
My repo for holding the project files for tiny renderer
OrangeEngine
Hobby game engine using vulkan
OrangeSherbetGameEngine
OpenGL Game Engine
TerrainExplorer
Displays USGS survey data in an fps manner using OpenGL 3.3
KochSnowflake
Computer Graphics Project 1
vulkan-guide
Work in progress code for a introductory guide to vulkan
AdventOfCode2021
My solutions for Advent of Code 2021
eclipse-workspace
My repo for eclipse projects
FreeGlut-Terrain-Visualizer
Freeglut based terrain renderer in OpenGL
hello-charles-world
testing the waters of github and seeing how its done
HighPerformanceProgrammingProjects
Source code for various high performance computing projects
InnerEarth
Subdivided Sphere Test in Unity3d
opengl-game
my first real attempt at OpenGL 3 and C++
RVPT
Realtime Vulkan path tracer from scratch kind of thing
Spoon-Knife
This repo is for demonstration purposes only.
VulkanMultiThreadedQueueTest
Simple test if multiple queues per thread or single queue shared with all threads is better in vulkan
WinConsole
Grabs console handle and provides functionality to write to the console faster than printf or cout, allowing cool console art graphics or games to be made. Game loop provided. Only windows machines currently.