cctxx's repositories
PhysX-3.4-1
NVIDIA PhysX SDK 3.4
DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
Falcor
Real-Time Rendering Framework
godot-realtime
Godot Engine – Multi-platform 2D and 3D game engine
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
GraphicsGems
Code for the "Graphics Gems" book series
llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.
OpenGL-ES-3.0-Deferred-Rendering
OpenGL ES 3.0 Deferred Renderer
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
UnityCsReference
Unity C# reference source code