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Beast is a header-only, cross-platform C++ library built on Boost.Asio and Boost, containing two modules implementing widely used network protocols. Beast.HTTP offers a universal model for describing, sending, and receiving HTTP messages while Beast.WebSocket provides a complete implementation of the WebSocket protocol. Their design achieves these goals:
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Symmetry. Interfaces are role-agnostic; the same interfaces can be used to build clients, servers, or both.
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Ease of Use. HTTP messages are modeled using simple, readily accessible objects. Functions and classes used to send and receive HTTP or WebSocket messages are designed to resemble Boost.Asio as closely as possible. Users familiar with Boost.Asio will be immediately comfortable using this library.
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Flexibility. Interfaces do not mandate specific implementation strategies; important decisions such as buffer or thread management are left to users of the library.
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Performance. The implementation performs competitively, making it a realistic choice for building high performance network servers.
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Scalability. Development of network applications that scale to thousands of concurrent connections is possible with the implementation.
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Basis for further abstraction. The interfaces facilitate the development of other libraries that provide higher levels of abstraction.
Beast is used in rippled, an open source server application that implements a decentralized cryptocurrency system.
This software is currently in beta: interfaces may change. For recent changes see the CHANGELOG. The library has been submitted to the Boost Library Incubator
- Boost 1.58 or later
- C++11 or later
When using Microsoft Visual C++, Visual Studio 2015 Update 3 or later is required.
These components are optionally required in order to build the tests and examples:
- OpenSSL (optional)
- CMake 3.7.2 or later (optional)
- Properly configured bjam/b2 (optional)
Beast is header-only so there are no libraries to build or link with.
To use Beast in your project, simply copy the Beast sources to your
project's source tree (alternatively, bring Beast into your Git repository
using the git subtree
or git submodule
commands). Then, edit your
build scripts to add the include/
directory to the list of paths checked
by the C++ compiler when searching for includes. Beast #include
lines
will look like this:
#include <beast/http.hpp>
#include <beast/websocket.hpp>
To link your program successfully, you'll need to add the Boost.System library to link with. If you use coroutines you'll also need the Boost.Coroutine library. Please visit the Boost documentation for instructions on how to do this for your particular build system.
For the examples and tests, Beast provides build scripts for Boost.Build (bjam) and CMake. It is possible to generate Microsoft Visual Studio or Apple Xcode project files using CMake by executing these commands from the root of the repository:
cd bin
cmake .. # for 32-bit Windows builds
cmake -G Xcode .. # for Apple Xcode builds
cd ../bin64
cmake -G"Visual Studio 14 2015 Win64" .. # for 64-bit Windows builds (VS2015)
cmake -G"Visual Studio 15 2017 Win64" .. # for 64-bit Windows builds (VS2017)
To build with Boost.Build, it is necessary to have the bjam executable
in your path. And bjam needs to know how to find the Boost sources. The
easiest way to do this is make sure that the version of bjam in your path
is the one at the root of the Boost source tree, which is built when
running bootstrap.sh
(or bootstrap.bat
on Windows).
Once bjam is in your path, simply run bjam in the root of the Beast repository to automatically build the required Boost libraries if they are not already built, build the examples, then build and run the unit tests.
The files in the repository are laid out thusly:
./
bin/ Holds executables and project files
bin64/ Holds 64-bit Windows executables and project files
doc/ Source code and scripts for the documentation
include/ Add this to your compiler includes
beast/
extras/ Additional APIs, may change
examples/ Self contained example programs
test/ Unit tests and benchmarks
These examples are complete, self-contained programs that you can build
and run yourself (they are in the examples
directory).
Example WebSocket program:
#include <beast/core/to_string.hpp>
#include <beast/websocket.hpp>
#include <boost/asio.hpp>
#include <iostream>
#include <string>
int main()
{
// Normal boost::asio setup
std::string const host = "echo.websocket.org";
boost::asio::io_service ios;
boost::asio::ip::tcp::resolver r{ios};
boost::asio::ip::tcp::socket sock{ios};
boost::asio::connect(sock,
r.resolve(boost::asio::ip::tcp::resolver::query{host, "80"}));
// WebSocket connect and send message using beast
beast::websocket::stream<boost::asio::ip::tcp::socket&> ws{sock};
ws.handshake(host, "/");
ws.write(boost::asio::buffer(std::string("Hello, world!")));
// Receive WebSocket message, print and close using beast
beast::streambuf sb;
beast::websocket::opcode op;
ws.read(op, sb);
ws.close(beast::websocket::close_code::normal);
std::cout << beast::to_string(sb.data()) << "\n";
}
Example HTTP program:
#include <beast/http.hpp>
#include <boost/asio.hpp>
#include <boost/lexical_cast.hpp>
#include <iostream>
#include <string>
int main()
{
// Normal boost::asio setup
std::string const host = "boost.org";
boost::asio::io_service ios;
boost::asio::ip::tcp::resolver r{ios};
boost::asio::ip::tcp::socket sock{ios};
boost::asio::connect(sock,
r.resolve(boost::asio::ip::tcp::resolver::query{host, "http"}));
// Send HTTP request using beast
beast::http::request<beast::http::string_body> req;
req.method = "GET";
req.url = "/";
req.version = 11;
req.fields.replace("Host", host + ":" +
boost::lexical_cast<std::string>(sock.remote_endpoint().port()));
req.fields.replace("User-Agent", "Beast");
beast::http::prepare(req);
beast::http::write(sock, req);
// Receive and print HTTP response using beast
beast::streambuf sb;
beast::http::response<beast::http::streambuf_body> resp;
beast::http::read(sock, sb, resp);
std::cout << resp;
}
Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
Please report issues or questions here: https://github.com/vinniefalco/Beast/issues